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AMA (Thurs April 30): Wolfgang Baur (Kobold Press, TSR, DUNGEON Magazine, D&D 5E Tyranny of Dragons, Advanced Races Compendium)
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<blockquote data-quote="Monkey King" data-source="post: 6605944" data-attributes="member: 22474"><p>Hey Merric, thanks for the kind words, and I'm glad that Tyranny is working for you!</p><p></p><p>For milestones: Well, they certainly simplify bookkeeping and can speed up level advancement (which is why we used them in Rise). I think they do change adventure design, as they make it possible to be confident that the PCs are level X by the time they reach encounter Y. That's useful for combat/encounter design. I rather like milestones for adventure paths.</p><p></p><p>At the same time, milestones sort of assume a story-centric, somewhat railroady style, and they can be interesting as they change the reward structure. Because killing monsters no longer brings XP directly, milestones can make a party smarter or at least more cautious around chancy fights. There's less "I need to kill this to level" metagaming. </p><p></p><p>I don't think I'd use milestones with more open-ended, exploratory adventures. I'd want people poking into odd corners and pulling levers and so forth, messing around. Milestones don't necessarily work for the wilderness, for character-driven campaigns, for improv-centric play styles. </p><p></p><p>I learned the game on XP systems, but I can see milestones being very useful. I just don't want them taking over, so I might dial them back to story awards as per 2nd Edition.</p></blockquote><p></p>
[QUOTE="Monkey King, post: 6605944, member: 22474"] Hey Merric, thanks for the kind words, and I'm glad that Tyranny is working for you! For milestones: Well, they certainly simplify bookkeeping and can speed up level advancement (which is why we used them in Rise). I think they do change adventure design, as they make it possible to be confident that the PCs are level X by the time they reach encounter Y. That's useful for combat/encounter design. I rather like milestones for adventure paths. At the same time, milestones sort of assume a story-centric, somewhat railroady style, and they can be interesting as they change the reward structure. Because killing monsters no longer brings XP directly, milestones can make a party smarter or at least more cautious around chancy fights. There's less "I need to kill this to level" metagaming. I don't think I'd use milestones with more open-ended, exploratory adventures. I'd want people poking into odd corners and pulling levers and so forth, messing around. Milestones don't necessarily work for the wilderness, for character-driven campaigns, for improv-centric play styles. I learned the game on XP systems, but I can see milestones being very useful. I just don't want them taking over, so I might dial them back to story awards as per 2nd Edition. [/QUOTE]
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AMA (Thurs April 30): Wolfgang Baur (Kobold Press, TSR, DUNGEON Magazine, D&D 5E Tyranny of Dragons, Advanced Races Compendium)
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