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AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)
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<blockquote data-quote="Shanna Germain" data-source="post: 6630642" data-attributes="member: 6747519"><p>Well, Bruce and Monte never want to have ice cream sundaes for lunch, which is clearly ridiculous, so we fight about that all the time ☺ </p><p></p><p>Honestly, I can’t think of any real sticking points, but we do talk a lot about projects as a team and figure out where we want them to go. Each of us have our darlings—the things that we really love that we have a hard time letting go of—so sometimes we put up a fight for something we really want to keep. But that’s just part of open conversation and growth. The goals are always to serve the product first, to make it the best that it can be, and to give the designer as much creative freedom as possible. The place where those two goals intersect is the sweet spot.</p></blockquote><p></p>
[QUOTE="Shanna Germain, post: 6630642, member: 6747519"] Well, Bruce and Monte never want to have ice cream sundaes for lunch, which is clearly ridiculous, so we fight about that all the time ☺ Honestly, I can’t think of any real sticking points, but we do talk a lot about projects as a team and figure out where we want them to go. Each of us have our darlings—the things that we really love that we have a hard time letting go of—so sometimes we put up a fight for something we really want to keep. But that’s just part of open conversation and growth. The goals are always to serve the product first, to make it the best that it can be, and to give the designer as much creative freedom as possible. The place where those two goals intersect is the sweet spot. [/QUOTE]
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Community
General Tabletop Discussion
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AMA with Shanna Germain (author, editor, co-owner of Monte Cook Games, lead designer of No Thank You, Evil!)
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