Krug
Newshound
Taken from Ogre Cave's review of Monte Cook's Queen of Lies.
Monte Cook does something here that I've never seen in an adventure: rules for the characters to take an armed force with them. They gain some forces from Rhescan, but with a Diplomacy skill check, can recruit more. This force, made up of elves and human warriors, and the number of soldiers they gain is based off the party's diplomacy skill check total, the higher their skill check, the more troops they gain. This looks like it'd work great for other similar situations for those who don't have the leadership feat. Information on paying and maintaining the troops, and how the GM should play them, gives the GM an opportunity to show why low level characters should rarely travel with higher level ones. Or, if the NPC troops are lucky, how they can showcase real bravery in the face of overwhelming odds.
What d'ya think?
Monte Cook does something here that I've never seen in an adventure: rules for the characters to take an armed force with them. They gain some forces from Rhescan, but with a Diplomacy skill check, can recruit more. This force, made up of elves and human warriors, and the number of soldiers they gain is based off the party's diplomacy skill check total, the higher their skill check, the more troops they gain. This looks like it'd work great for other similar situations for those who don't have the leadership feat. Information on paying and maintaining the troops, and how the GM should play them, gives the GM an opportunity to show why low level characters should rarely travel with higher level ones. Or, if the NPC troops are lucky, how they can showcase real bravery in the face of overwhelming odds.
What d'ya think?
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