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Amassing an Army
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<blockquote data-quote="The Amazing Dingo" data-source="post: 1845129" data-attributes="member: 23353"><p>While this activity is possible, it is also highly improbable and unlikely.</p><p></p><p>That said, battling and defeating an ancient red wyrm is improbably and unlikely...</p><p></p><p>...so, this is something that would definately take time. One thing it would certainly require is fame and respect and that only comes with time and (in game terms) a high level (if you're going from peasant as a noble would have respect and honor to start from and could muster one sooner). </p><p></p><p>As a peasant trying to be king, your first question is whether to start in a wilderness area or in a pre-established kingdom. Each has their pro's and their con's. For instance, in a wilderness area there is no truly established king or leader to block your rule (though the neighboring lords/kings would certainly not look kindly upon it). In a pre-established area, you can expect attempts at being arrested and even killed on a somewhat regular basis (especially at the beginning). Of course, in the country the people are use to their freedom and would certainly complain about someone trying to exert too much concern on their lives (they wouldn't object to paying someone to protect them most likely, but watch out about those laws you'll be imposing on them). In the kingdom, there are plenty of people but those people have pre-established guilds, churches, and other groupings. Some might be more then willing to help overthrow a king...as long as they recieve a cut of the riches afterwards.</p><p></p><p>That is the first problem.</p><p></p><p>After that, you have to get the reputation. As DM, something of this magnitude would have to wait until at least 7th level before the PC even started to really make the connections and those would definately have to be discrete. Not until 11th or 12th level would he actually really see anything of his plan probably begin to truly cement itself, including a base of operations to strike out from. It would be another five levels likely before he could truly wield an army on a one-on-one battle with the established ruler.</p><p></p><p>Ack...still totally off topic...</p><p></p><p>As an adventurer, I would definately start out with a base of operations. Gotta have something to call home and to begin to fortify - the leadership skill is a necessity. This way you have people to help run the place and you can increase those amounts with hired mercenaries (just remember that they are only loyal to the money and not yourself...some type of in game way to get people to help you would be even better - someone loyal to yourself).</p><p></p><p>All this while, a low profile has to be kept. The <em>status quo</em> does not want to be upset but will go to lengths to end this threat. At first it would likely be complaints to the lords and kings who might take diplomatic and economic approaches to ending the threat. To counter this, make sure you are more essential to these people then those other status quo people - perhaps in terms of information or providing natural resources at a reduced rate or by being married to their family or something. </p><p></p><p>At this stage, things are almost wholly political! Every action must be considered in its full scope and the consequences realized. If this is a game, this type of game will no longer be dungeon crawl after dungeon crawl.</p><p></p><p>Now, once established as a leader, you ought to become a beloved leader or a feared leader. If you're aiming to be king from the get go, then chances are you're more evil then good and would rather be a feared ruler. Make yourself feared, but not as feared as your neighbors. Here is where you spread rumors about the evils of your neighbors and what they've done...fake raids into your lands by your neighbors (hire mercenaries to attack some of your people and lands). The purpose of this: to have an enemy! This is the best way to unite your people is to make sure they hate someone else more then yourself.</p><p></p><p>All this time, make sure you keep making political connections. That army doesn't necessarily have to all be your troops, merely under your command.</p><p></p><p>At least, thats how I would start.</p></blockquote><p></p>
[QUOTE="The Amazing Dingo, post: 1845129, member: 23353"] While this activity is possible, it is also highly improbable and unlikely. That said, battling and defeating an ancient red wyrm is improbably and unlikely... ...so, this is something that would definately take time. One thing it would certainly require is fame and respect and that only comes with time and (in game terms) a high level (if you're going from peasant as a noble would have respect and honor to start from and could muster one sooner). As a peasant trying to be king, your first question is whether to start in a wilderness area or in a pre-established kingdom. Each has their pro's and their con's. For instance, in a wilderness area there is no truly established king or leader to block your rule (though the neighboring lords/kings would certainly not look kindly upon it). In a pre-established area, you can expect attempts at being arrested and even killed on a somewhat regular basis (especially at the beginning). Of course, in the country the people are use to their freedom and would certainly complain about someone trying to exert too much concern on their lives (they wouldn't object to paying someone to protect them most likely, but watch out about those laws you'll be imposing on them). In the kingdom, there are plenty of people but those people have pre-established guilds, churches, and other groupings. Some might be more then willing to help overthrow a king...as long as they recieve a cut of the riches afterwards. That is the first problem. After that, you have to get the reputation. As DM, something of this magnitude would have to wait until at least 7th level before the PC even started to really make the connections and those would definately have to be discrete. Not until 11th or 12th level would he actually really see anything of his plan probably begin to truly cement itself, including a base of operations to strike out from. It would be another five levels likely before he could truly wield an army on a one-on-one battle with the established ruler. Ack...still totally off topic... As an adventurer, I would definately start out with a base of operations. Gotta have something to call home and to begin to fortify - the leadership skill is a necessity. This way you have people to help run the place and you can increase those amounts with hired mercenaries (just remember that they are only loyal to the money and not yourself...some type of in game way to get people to help you would be even better - someone loyal to yourself). All this while, a low profile has to be kept. The [i]status quo[/i] does not want to be upset but will go to lengths to end this threat. At first it would likely be complaints to the lords and kings who might take diplomatic and economic approaches to ending the threat. To counter this, make sure you are more essential to these people then those other status quo people - perhaps in terms of information or providing natural resources at a reduced rate or by being married to their family or something. At this stage, things are almost wholly political! Every action must be considered in its full scope and the consequences realized. If this is a game, this type of game will no longer be dungeon crawl after dungeon crawl. Now, once established as a leader, you ought to become a beloved leader or a feared leader. If you're aiming to be king from the get go, then chances are you're more evil then good and would rather be a feared ruler. Make yourself feared, but not as feared as your neighbors. Here is where you spread rumors about the evils of your neighbors and what they've done...fake raids into your lands by your neighbors (hire mercenaries to attack some of your people and lands). The purpose of this: to have an enemy! This is the best way to unite your people is to make sure they hate someone else more then yourself. All this time, make sure you keep making political connections. That army doesn't necessarily have to all be your troops, merely under your command. At least, thats how I would start. [/QUOTE]
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