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Amazing Adventures: An Interview with Jason Vey
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<blockquote data-quote="The Grey Elf" data-source="post: 9515530" data-attributes="member: 8311"><p>Yours are pretty close to what we list as inline stats in our adventure modules. The Thule cultists, for example, look like this:</p><p></p><p><strong>Thule Cultists</strong> <em>(These are 1st level human cultists whose vital statistics are HD 1d10, HP 5, AC 13, neutral/evil. Their primary attributes are physical (one has mental). They carry Luger pistols that deal 1d10 damage or knives that deal 1d4 damage. Their special abilities are: those with physical primaries have hide and move silently, and the one with mental primaries has 1st level spells as a charisma arcanist:10 MEP, 0 - 3; dancing orbs, ghostly noise, influence; 1st level – 2; command, obscure with mist & brume).</em></p><p></p><p>And an example of an NPC looks like this:</p><p></p><p><strong>Marie Laveau </strong><em>(she is a human 5th level wisdom based arcanist whose vital stats are HD 5d6 HP 18, AC 13, law/neutrality. Her primary attributes are dexterity 15, wisdom 18, charisma 16. She carries a dagger dealing 1d4 damage. Her special abilities are MEP 35, 0 – 6: detect disposition, discern magic, discover poison, first aid, purify, prestidigitation; 1st level – 5: bestow, heal minor wound, discover undead, faerie glamour, invisible cloak of the undead; 2nd level - 3: aid, charm humanoid, speak to the fallen)</em></p><p></p><p>Full stat blocks, of course, are a bit more robust and look a lot like you'd see in an old AD&D 2e monster manual listing. So STILL WAY simpler than, say, a 3.x to 5e stat block.</p></blockquote><p></p>
[QUOTE="The Grey Elf, post: 9515530, member: 8311"] Yours are pretty close to what we list as inline stats in our adventure modules. The Thule cultists, for example, look like this: [B]Thule Cultists[/B] [I](These are 1st level human cultists whose vital statistics are HD 1d10, HP 5, AC 13, neutral/evil. Their primary attributes are physical (one has mental). They carry Luger pistols that deal 1d10 damage or knives that deal 1d4 damage. Their special abilities are: those with physical primaries have hide and move silently, and the one with mental primaries has 1st level spells as a charisma arcanist:10 MEP, 0 - 3; dancing orbs, ghostly noise, influence; 1st level – 2; command, obscure with mist & brume).[/I] And an example of an NPC looks like this: [B]Marie Laveau [/B][I](she is a human 5th level wisdom based arcanist whose vital stats are HD 5d6 HP 18, AC 13, law/neutrality. Her primary attributes are dexterity 15, wisdom 18, charisma 16. She carries a dagger dealing 1d4 damage. Her special abilities are MEP 35, 0 – 6: detect disposition, discern magic, discover poison, first aid, purify, prestidigitation; 1st level – 5: bestow, heal minor wound, discover undead, faerie glamour, invisible cloak of the undead; 2nd level - 3: aid, charm humanoid, speak to the fallen)[/I] Full stat blocks, of course, are a bit more robust and look a lot like you'd see in an old AD&D 2e monster manual listing. So STILL WAY simpler than, say, a 3.x to 5e stat block. [/QUOTE]
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