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Amazing's Collection [Updated 9/06/08]
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<blockquote data-quote="Amazing Triangle" data-source="post: 2842537" data-attributes="member: 39939"><p>My Jedi classes strange as they are but any suggestions can be emailed to me at <a href="mailto:toddakeck@gmail.com">toddakeck@gmail.com</a> or just IM on AIM me at todder2283 </p><p></p><p></p><p><a href="http://www.enworld.org/showpost.php?p=2842357&postcount=22" target="_blank">Guardian</a></p><p>[Sblock=Guardian]Guardian</p><p>HD: d10</p><p>BAB: As Fighter</p><p>Saves: Good Fort, Will</p><p>Skills: (2+Int Mod)x4 at 1st level and (2+Int Mod) Bluff (Cha), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Move Silently (Dex), Ride (Dex), Swim (Str), Tumble (Dex)</p><p></p><p>1 Padawan</p><p>2 Personal Crystal</p><p>3 Bonus Feat</p><p>4 Fast Movement 10</p><p>5 Saber Use 2d6</p><p>6 Haste 1/day</p><p>7 Personal Growth</p><p>8 Bonus Feat</p><p>9 Fast Movement 20, Improved Critical (Lightsaber)</p><p>10 Knight, Saber Use 2d8</p><p>11 Haste 2/day</p><p>12 Personal Growth</p><p>13 Bonus Feat</p><p>14 Fast Movement 30, Increased Multiplier</p><p>15 Saber Use 2d10</p><p>16 Haste 3/day</p><p>17 Personal Growth</p><p>18 Bonus Feat</p><p>19 Fast Movement 40, Speed Strike 1/day</p><p>20 Master, Saber Use 2d10 Brilliant Energy</p><p></p><p>Padawan: Exotic Weapon Proficiency (Lightsaber)</p><p>This is a 1d8 beam of what appears to be light, powered by a permanent light crystal (quartz with a light permanency on it) and a focus crystal. 1d8 19-20x2 150gp.</p><p>Deflect Arrows: With the lightsaber drawn a Jedi can deflect 1 arrow or bullet for each 5 of its base attack gained only from the Jedi class. [+1,+6,+11,+16…]</p><p>A Jedi’s jump distance is not limited by their height.</p><p></p><p>Personal Crystal: You create a personal crystal for your saber to focus through that grows with you. This is a luck bonus to your abilities. The bonus listed is the bonus granted.</p><p>Level STR WIS</p><p>2 +1 +1</p><p>7 +2 +2</p><p>12 +4 +2</p><p>17 +6 +4</p><p></p><p>Bonus Feat: May take only a fighter bonus feat.</p><p></p><p>Haste: Works as per the spell with a range of personal and a duration in a number of rounds equal to your Jedi level.</p><p></p><p>Knight: Add ½ your Wisdom bonus (if possible) to armor class and damage</p><p> Add ½ your Jedi class to any 3 skills choosen from: Bluff, Hide, Jump, Move Silently, and Tumble.</p><p> As a number of times per day equal to ½ your Jedi level (rounded down), a Knight may use Retrieve as the Psionic Power except that it may only target their personal Lightsaber. This counts as a move action.</p><p></p><p>Increased Multiplier: Increases Lightsaber Critical Multiplier from x2 to x3 works only with the Lightsaber.</p><p></p><p>Speed Strike: You gain 2 additional attacks at your highest attack +1. Does not stack </p><p>with the effects of haste.</p><p></p><p>Master: Add Wisdom bonus (if positive) to Armor Class and Damage</p><p> Add Jedi level to skills that were chosen at 10th level.</p><p> May use Charm Person or Charm Monster, Will save is DC 12+Jedi Level+ Wisdom Bonus. May be used 3 times per day as a full round action. Any creature whose intelligence exceeds that of the Jedi by 6 or more automatically makes their save.[/sblock]</p><p></p><p><a href="http://www.enworld.org/showpost.php?p=2842461&postcount=23" target="_blank">Sentinel</a></p><p>[Sblock=Sentinel]Sentinel</p><p>HD: d6</p><p>BAB: As Rogue</p><p>Saves: Good Ref, Will</p><p>Skills: The sentinel’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex) (8+Int Bonus)x4 at first and (8+Int Bonus)</p><p>1 Padawan, Sneak Attack +1d6</p><p>2 Evasion</p><p>3 Personal Crystal, SA +2d6</p><p>4 Uncanny Dodge</p><p>5 Invisibility 1/day, SA +3d6, Saber Use 2d6</p><p>6 Graceful Tumble</p><p>7 Personal Growth, SA +4d6</p><p>8 Improved Uncanny Dodge</p><p>9 Deadly Percision, SA +5d6</p><p>10 Knight, Improved Evasion</p><p>11 Invisibility 2/day, SA +6d6</p><p>12 Personal Growth</p><p>13 Crippling Strike, SA +7d6</p><p>14 Hide in plain sight</p><p>15 Greater Invisibility 1/day, SA +8d6, Saber Use 2d8</p><p>16 Defensive Roll</p><p>17 Personal Growth, SA +9d6</p><p>18 Master Invisibility 1/day</p><p>19 Slippery Mind +10d6</p><p>20 Master, Saber Use 2d10 </p><p></p><p>Padawan: Exotic Weapon Proficiency (Lightsaber)</p><p>This is a 1d8 beam of what appears to be light, powered by a permanent light crystal (quartz with a light permanency on it) and a focus crystal. 1d8 19-20x2 150gp.</p><p>Deflect Arrows: With the lightsaber drawn a Jedi can deflect 1 arrow or bullet for each 5 of its base attack gained only from the Jedi class. [+1,+6,+11,+16…]</p><p>A Jedi’s jump distance is not limited by their height.</p><p></p><p>Evasion: As the Monk ability</p><p></p><p>Personal Crystal: You create a personal crystal for your saber to focus through that grows with you. This is a luck bonus to your abilities. The bonus listed is the bonus granted.</p><p>Level DEX WIS</p><p>2 +1 +1</p><p>7 +2 +2</p><p>12 +4 +2</p><p>17 +6 +4</p><p></p><p>Uncanny dodge: As the Barbarian Ability</p><p></p><p>Invisibility: Works as per the spell with a range of personal and a duration in a number of rounds equal to your Jedi level.</p><p></p><p>Knight: Add ½ your Wisdom bonus (if possible) to armor class and damage</p><p> Add ½ your Jedi class to any 3 skills choosen from: Bluff, Hide, Jump, Move Silently, and Tumble.</p><p> A number of times per day equal to ½ your Jedi level (rounded down), a Knight may use Retrieve as the Psionic Power except that it may only target their personal Lightsaber. This counts as a move action.</p><p></p><p>Graceful Tumble: When you tumble to flank an opponent you may take 2 attacks after your move action at your highest attack. This ability does not stack with any other spells or abilities that grant an extra attack.</p><p></p><p>Improved uncanny dodge: As the Barbarian Ability</p><p></p><p>Deadly precision: As the feat from XPH</p><p></p><p>Crippling Strike: As the Rouge special ability</p><p></p><p>Hide in Plain Sight: As the Ranger ability, except that it can only be used where there are more than 4 people in sight.</p><p></p><p>Greater Invisibility: Works as per the spell with a range of personal and a duration in a number of rounds equal to your Jedi level.</p><p></p><p>Defensive Roll: As the rogue special ability</p><p></p><p>Master Invisibility: As Greater Invisibility except that you leave no scent nor trail</p><p></p><p>Slippery Mind: As the Rogue special ability</p><p></p><p>Master: Add Wisdom bonus (if positive) to Armor Class and Damage</p><p> Add Jedi level to skills that were chosen at 10th level.</p><p> May use Charm Person or Charm Monster, Will save is DC 12+Jedi Level+ Wisdom Bonus. May be used 3 times per day as a full round action. Any creature whose intelligence exceeds that of the Jedi by 6 or more automatically makes their save.[/sblock]</p><p></p><p><a href="http://www.enworld.org/showpost.php?p=2842519&postcount=24" target="_blank">Consular</a></p><p>[Sblock=Consular]Consular</p><p>HD: d4</p><p>BAB: As Wizard</p><p>Saves: Good Will</p><p>Skills: (2+Int Mod)x4 at 1st, (2+Int Mod) The Consular’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Psicraft (Int) and Spellcraft (Int).</p><p></p><p>1 Padawan</p><p>2 Personal Crystal</p><p>3 Bonus Feat</p><p>4 Fast Movement 10</p><p>5 </p><p>6 </p><p>7 Personal Growth</p><p>8 Bonus Feat</p><p>9 Fast Movement 20</p><p>10 Knight, Saber Use 2d6</p><p>11 </p><p>12 Personal Growth</p><p>13 Bonus Feat</p><p>14 Fast Movement 30</p><p>15 </p><p>16 </p><p>17 Personal Growth</p><p>18 Bonus Feat</p><p>19 Fast Movement 40</p><p>20 Master, Saber Use 2d8</p><p></p><p></p><p>Powers: You gain Power Points per say as a Psion of your level would, but your primary manifesting stat is your wisdom score. Powers known and powers gained is the same as a Psion of equal level.</p><p></p><p>Padawan: Exotic Weapon Proficiency (Lightsaber)</p><p>This is a 1d8 beam of what appears to be light, powered by a permanent light crystal (quartz with a light permanency on it) and a focus crystal. 1d8 19-20x2 150gp.</p><p>Deflect Arrows: With the lightsaber drawn a Jedi can deflect 1 arrow or bullet for each 5 of its base attack gained only from the Jedi class. [+1,+6,+11,+16…]</p><p>A Jedi’s jump distance is not limited by their height.</p><p></p><p>Personal Crystal: You create a personal crystal for your saber to focus through that grows with you. This is a luck bonus to your abilities. The bonus listed is the bonus granted.</p><p>Level DEX WIS</p><p>2 +1 +1</p><p>7 +2 +2</p><p>12 +4 +2</p><p>17 +6 +4</p><p></p><p>Bonus Feat: May take any metapsionic feat to apply to his powers.</p><p></p><p>Knight: Add ½ your Wisdom bonus (if possible) to armor class and damage</p><p> Add ½ your Jedi class to any 3 skills choosen from: Bluff, Hide, Jump, Move Silently, and Tumble.</p><p> As a number of times per day equal to ½ your Jedi level (rounded down), a Knight may use Retrieve as the Psionic Power except that it may only target their personal Lightsaber. This counts as a move action.</p><p></p><p>Master: Add Wisdom bonus (if positive) to Armor Class and Damage</p><p> Add Jedi level to skills that were chosen at 10th level.</p><p> May use Charm Person or Charm Monster, Will save is DC 12+Jedi Level+ Wisdom Bonus. May be used 3 times per day as a full round action. Any creature whose intelligence exceeds that of the Jedi by 6 or more automatically makes their save.</p><p>[Code]</p><p>Powers knowable:</p><p>1st- [CENTER]Attraction</p><p>Conceal thoughts</p><p>Daze, Psionic</p><p>Disable</p><p>Empathy</p><p>Far Hand</p><p>Force Screen</p><p>Inertial Armor</p><p>Mind Thrust</p><p>Precognition, Defensive</p><p>Precognition, Offensive</p><p>Vigor[/CENTER]</p><p></p><p>2nd- [CENTER]Cloud Mind</p><p>Control Sound</p><p>Energy Push</p><p>Energy Stun</p><p>Id Insinuation</p><p>Inflict Pain</p><p>Mental Disruptions</p><p>Recall Agony</p><p>Sustenance</p><p>Tongues, Psionic[/CENTER]</p><p></p><p>3rd- [CENTER]Body Adjustment</p><p>Body Purification</p><p>Energy Bolt</p><p>Energy Burst</p><p>Eradicate Invisibility</p><p>Mental Barrier</p><p>Psionic Blast</p><p>Telekinetic Force</p><p>Telekinetic Thrust</p><p>Touchsight[/center]</p><p></p><p>4th- [center]Death Urge</p><p>Empathic Feedback</p><p>Energy Adaptation</p><p>Mindwipe</p><p>Power Leech</p><p>Telekinetic Maneuver</p><p>Wall of Ectoplasm[/center]</p><p></p><p>5th-[CENTER]Adapt Body</p><p>Leechfield</p><p>Psychic Crush</p><p>Shatter Mind Blank</p><p>Trueseeing, Psionics[/CENTER]</p><p></p><p>6th- [CENTER]Cloud Mind, Mass</p><p>Disintegrate, Psionic</p><p>Overland Flight, Psionic</p><p>Retrieve</p><p>Temporal Acceleration[/CENTER]</p><p></p><p>7th-[CENTER]Energy Conversion</p><p>Energy Wave</p><p>Insanity</p><p>Mind Blank, Personal</p><p>Moment of Prescience, Psionic</p><p>Ultrablast[/CENTER]</p><p></p><p>8th-[CENTER]Iron Body, Psionic</p><p>Matter Manipulation</p><p>Mind Blank, Psionic</p><p>True Metabolism</p><p>Mind Seed[/CENTER]</p><p></p><p>9th-[CENTER]Microcosm</p><p>Timeless Body[/CENTER][/Code]</p><p></p><p>Discipline powers:</p><p>1-Charm</p><p>2-Suggestion</p><p>3-Mental Barrier</p><p>4-Dominate</p><p>5-Energy Current</p><p>6-Suspend Life</p><p>7-Insanity</p><p>8-Telekinetic Sphere</p><p>9-Tornado Blast[/sblock]</p></blockquote><p></p>
[QUOTE="Amazing Triangle, post: 2842537, member: 39939"] My Jedi classes strange as they are but any suggestions can be emailed to me at [email]toddakeck@gmail.com[/email] or just IM on AIM me at todder2283 [URL=http://www.enworld.org/showpost.php?p=2842357&postcount=22]Guardian[/URL] [Sblock=Guardian]Guardian HD: d10 BAB: As Fighter Saves: Good Fort, Will Skills: (2+Int Mod)x4 at 1st level and (2+Int Mod) Bluff (Cha), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Move Silently (Dex), Ride (Dex), Swim (Str), Tumble (Dex) 1 Padawan 2 Personal Crystal 3 Bonus Feat 4 Fast Movement 10 5 Saber Use 2d6 6 Haste 1/day 7 Personal Growth 8 Bonus Feat 9 Fast Movement 20, Improved Critical (Lightsaber) 10 Knight, Saber Use 2d8 11 Haste 2/day 12 Personal Growth 13 Bonus Feat 14 Fast Movement 30, Increased Multiplier 15 Saber Use 2d10 16 Haste 3/day 17 Personal Growth 18 Bonus Feat 19 Fast Movement 40, Speed Strike 1/day 20 Master, Saber Use 2d10 Brilliant Energy Padawan: Exotic Weapon Proficiency (Lightsaber) This is a 1d8 beam of what appears to be light, powered by a permanent light crystal (quartz with a light permanency on it) and a focus crystal. 1d8 19-20x2 150gp. Deflect Arrows: With the lightsaber drawn a Jedi can deflect 1 arrow or bullet for each 5 of its base attack gained only from the Jedi class. [+1,+6,+11,+16…] A Jedi’s jump distance is not limited by their height. Personal Crystal: You create a personal crystal for your saber to focus through that grows with you. This is a luck bonus to your abilities. The bonus listed is the bonus granted. Level STR WIS 2 +1 +1 7 +2 +2 12 +4 +2 17 +6 +4 Bonus Feat: May take only a fighter bonus feat. Haste: Works as per the spell with a range of personal and a duration in a number of rounds equal to your Jedi level. Knight: Add ½ your Wisdom bonus (if possible) to armor class and damage Add ½ your Jedi class to any 3 skills choosen from: Bluff, Hide, Jump, Move Silently, and Tumble. As a number of times per day equal to ½ your Jedi level (rounded down), a Knight may use Retrieve as the Psionic Power except that it may only target their personal Lightsaber. This counts as a move action. Increased Multiplier: Increases Lightsaber Critical Multiplier from x2 to x3 works only with the Lightsaber. Speed Strike: You gain 2 additional attacks at your highest attack +1. Does not stack with the effects of haste. Master: Add Wisdom bonus (if positive) to Armor Class and Damage Add Jedi level to skills that were chosen at 10th level. May use Charm Person or Charm Monster, Will save is DC 12+Jedi Level+ Wisdom Bonus. May be used 3 times per day as a full round action. Any creature whose intelligence exceeds that of the Jedi by 6 or more automatically makes their save.[/sblock] [URL=http://www.enworld.org/showpost.php?p=2842461&postcount=23]Sentinel[/URL] [Sblock=Sentinel]Sentinel HD: d6 BAB: As Rogue Saves: Good Ref, Will Skills: The sentinel’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex) (8+Int Bonus)x4 at first and (8+Int Bonus) 1 Padawan, Sneak Attack +1d6 2 Evasion 3 Personal Crystal, SA +2d6 4 Uncanny Dodge 5 Invisibility 1/day, SA +3d6, Saber Use 2d6 6 Graceful Tumble 7 Personal Growth, SA +4d6 8 Improved Uncanny Dodge 9 Deadly Percision, SA +5d6 10 Knight, Improved Evasion 11 Invisibility 2/day, SA +6d6 12 Personal Growth 13 Crippling Strike, SA +7d6 14 Hide in plain sight 15 Greater Invisibility 1/day, SA +8d6, Saber Use 2d8 16 Defensive Roll 17 Personal Growth, SA +9d6 18 Master Invisibility 1/day 19 Slippery Mind +10d6 20 Master, Saber Use 2d10 Padawan: Exotic Weapon Proficiency (Lightsaber) This is a 1d8 beam of what appears to be light, powered by a permanent light crystal (quartz with a light permanency on it) and a focus crystal. 1d8 19-20x2 150gp. Deflect Arrows: With the lightsaber drawn a Jedi can deflect 1 arrow or bullet for each 5 of its base attack gained only from the Jedi class. [+1,+6,+11,+16…] A Jedi’s jump distance is not limited by their height. Evasion: As the Monk ability Personal Crystal: You create a personal crystal for your saber to focus through that grows with you. This is a luck bonus to your abilities. The bonus listed is the bonus granted. Level DEX WIS 2 +1 +1 7 +2 +2 12 +4 +2 17 +6 +4 Uncanny dodge: As the Barbarian Ability Invisibility: Works as per the spell with a range of personal and a duration in a number of rounds equal to your Jedi level. Knight: Add ½ your Wisdom bonus (if possible) to armor class and damage Add ½ your Jedi class to any 3 skills choosen from: Bluff, Hide, Jump, Move Silently, and Tumble. A number of times per day equal to ½ your Jedi level (rounded down), a Knight may use Retrieve as the Psionic Power except that it may only target their personal Lightsaber. This counts as a move action. Graceful Tumble: When you tumble to flank an opponent you may take 2 attacks after your move action at your highest attack. This ability does not stack with any other spells or abilities that grant an extra attack. Improved uncanny dodge: As the Barbarian Ability Deadly precision: As the feat from XPH Crippling Strike: As the Rouge special ability Hide in Plain Sight: As the Ranger ability, except that it can only be used where there are more than 4 people in sight. Greater Invisibility: Works as per the spell with a range of personal and a duration in a number of rounds equal to your Jedi level. Defensive Roll: As the rogue special ability Master Invisibility: As Greater Invisibility except that you leave no scent nor trail Slippery Mind: As the Rogue special ability Master: Add Wisdom bonus (if positive) to Armor Class and Damage Add Jedi level to skills that were chosen at 10th level. May use Charm Person or Charm Monster, Will save is DC 12+Jedi Level+ Wisdom Bonus. May be used 3 times per day as a full round action. Any creature whose intelligence exceeds that of the Jedi by 6 or more automatically makes their save.[/sblock] [URL=http://www.enworld.org/showpost.php?p=2842519&postcount=24]Consular[/URL] [Sblock=Consular]Consular HD: d4 BAB: As Wizard Saves: Good Will Skills: (2+Int Mod)x4 at 1st, (2+Int Mod) The Consular’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Psicraft (Int) and Spellcraft (Int). 1 Padawan 2 Personal Crystal 3 Bonus Feat 4 Fast Movement 10 5 6 7 Personal Growth 8 Bonus Feat 9 Fast Movement 20 10 Knight, Saber Use 2d6 11 12 Personal Growth 13 Bonus Feat 14 Fast Movement 30 15 16 17 Personal Growth 18 Bonus Feat 19 Fast Movement 40 20 Master, Saber Use 2d8 Powers: You gain Power Points per say as a Psion of your level would, but your primary manifesting stat is your wisdom score. Powers known and powers gained is the same as a Psion of equal level. Padawan: Exotic Weapon Proficiency (Lightsaber) This is a 1d8 beam of what appears to be light, powered by a permanent light crystal (quartz with a light permanency on it) and a focus crystal. 1d8 19-20x2 150gp. Deflect Arrows: With the lightsaber drawn a Jedi can deflect 1 arrow or bullet for each 5 of its base attack gained only from the Jedi class. [+1,+6,+11,+16…] A Jedi’s jump distance is not limited by their height. Personal Crystal: You create a personal crystal for your saber to focus through that grows with you. This is a luck bonus to your abilities. The bonus listed is the bonus granted. Level DEX WIS 2 +1 +1 7 +2 +2 12 +4 +2 17 +6 +4 Bonus Feat: May take any metapsionic feat to apply to his powers. Knight: Add ½ your Wisdom bonus (if possible) to armor class and damage Add ½ your Jedi class to any 3 skills choosen from: Bluff, Hide, Jump, Move Silently, and Tumble. As a number of times per day equal to ½ your Jedi level (rounded down), a Knight may use Retrieve as the Psionic Power except that it may only target their personal Lightsaber. This counts as a move action. Master: Add Wisdom bonus (if positive) to Armor Class and Damage Add Jedi level to skills that were chosen at 10th level. May use Charm Person or Charm Monster, Will save is DC 12+Jedi Level+ Wisdom Bonus. May be used 3 times per day as a full round action. Any creature whose intelligence exceeds that of the Jedi by 6 or more automatically makes their save. [Code] Powers knowable: 1st- [CENTER]Attraction Conceal thoughts Daze, Psionic Disable Empathy Far Hand Force Screen Inertial Armor Mind Thrust Precognition, Defensive Precognition, Offensive Vigor[/CENTER] 2nd- [CENTER]Cloud Mind Control Sound Energy Push Energy Stun Id Insinuation Inflict Pain Mental Disruptions Recall Agony Sustenance Tongues, Psionic[/CENTER] 3rd- [CENTER]Body Adjustment Body Purification Energy Bolt Energy Burst Eradicate Invisibility Mental Barrier Psionic Blast Telekinetic Force Telekinetic Thrust Touchsight[/center] 4th- [center]Death Urge Empathic Feedback Energy Adaptation Mindwipe Power Leech Telekinetic Maneuver Wall of Ectoplasm[/center] 5th-[CENTER]Adapt Body Leechfield Psychic Crush Shatter Mind Blank Trueseeing, Psionics[/CENTER] 6th- [CENTER]Cloud Mind, Mass Disintegrate, Psionic Overland Flight, Psionic Retrieve Temporal Acceleration[/CENTER] 7th-[CENTER]Energy Conversion Energy Wave Insanity Mind Blank, Personal Moment of Prescience, Psionic Ultrablast[/CENTER] 8th-[CENTER]Iron Body, Psionic Matter Manipulation Mind Blank, Psionic True Metabolism Mind Seed[/CENTER] 9th-[CENTER]Microcosm Timeless Body[/CENTER][/Code] Discipline powers: 1-Charm 2-Suggestion 3-Mental Barrier 4-Dominate 5-Energy Current 6-Suspend Life 7-Insanity 8-Telekinetic Sphere 9-Tornado Blast[/sblock] [/QUOTE]
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