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Amazing's Collection [Updated 9/06/08]
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<blockquote data-quote="Amazing Triangle" data-source="post: 3549042" data-attributes="member: 39939"><p><strong>Alzeer Diamondblade</strong></p><p></p><p>Alzeer Diamondblade aka The Wanderer</p><p>Male Human Fighter 19</p><p>NG Medium humanoid</p><p>Init +3; Senses Listen +11</p><p>Languages Common, Elven</p><p></p><p>AC 26 [10+13 armor+1 dex+1 NA+1 weapon] ( 32 on elusive attack)</p><p>Shield AC 32 [10+13 armor +1 dex+1 NA +7 Shield] (34 Fighting Defensively) (40 Fighting defensively + Elusive Attack)</p><p>HP 199 (19 HD)</p><p>Fort +21, Ref +13, Will +15</p><p></p><p>Speed 30 ft. (6 squares)</p><p>Melee:+4 Adamantine Greatsword +35 2d6+22 19-20x2</p><p>Melee: (Alt.) +3 Orc Bane Mace +34 1d8+11 20x2 +2d6 vs orcs</p><p>Ranged: Homemade Dagger +22 1d4+8 19-20x2</p><p>Full Attack +4 Adamantine Greatsword +35/+30/+25/+20 2d6+22 19-20x2</p><p>Power Attack 5: +30/+25/+20/+15 2d6+32 (2d6+37 charge/leap) 19-20x2</p><p>Melee: (Alt.) +3 Orc Bane Mace +34 1d8+11 20x2 +2d6 vs orcs</p><p>Power Attack 5: +29/+24/+19/+14 1d8+16 20x2 +2d6 vs orcs</p><p>Base Atk +19 ; Grp +27</p><p>Special Actions: Elusive Attack, Counterattack, Overpowering Attack</p><p></p><p></p><p>Abilities Str 26, Dex 16, Con 20, Int 12, Wis 8, Ch 10</p><p>Feats:Endurance, Power Attack, Weapon Focus (Greatsword), Leap Attack, Steadfast Determination, Weapon Specialization (Greatsword), Melee Weapon Master (Slashing), Greater Weapon Focus (Greatsword), Improved Bull Rush, Improved Sunder, Greater Weapon Specialization (Greatsword), Combat Brute, Slashing Flurry, Weapon Mastery, Shock Trooper</p><p></p><p>Skills: Climb +14, Craft (weaponmaking) +23, Jump +37, Listen +11, Ride +8, Tumble +9</p><p>Possessions:</p><p>+4 Adamantine Greatsword (H 28, HP 58) 8lbs, Silver Dagger (home made) 1lb, Quarterstaff 4lbs, 10 Daggers (home made) 10lbs, Full Plate Mail +5, Greater Sonic Resistance (30) 50lbs, Bracers Natural Armor +1, Ring of Sustenence, Backpack 2lb, Bag of Holding (type 1) 15lbs, In bag of holding (Silkrope 100ft 10lbs, Waterskin 4lbs, Artisan's Tools MW 5lbs), Belt of STR +6, Amulet of CON +4, Gloves of DEX +2, , Boots of Striding & Springing 1lb, Heavy Mace +3, orc bane +5, +2d6 damage 8lbs, Ring of Resistance +3, Heavy Steel Shield of Deflection +5 15lbs, Potions: Cure Serious 3, Cure Moderate 3, Cure Light 2, Jump 1, and 15gp, Shivan of Kurrin 4lbs</p><p>Carried Weight: 118 lbs</p><p></p><p>Light 0-306 Medium 307-613 Heavy 614-920</p><p>Lifting 920 Lift and Carry 5ft at a time:1840 Dragging: 4600</p><p></p><p>Sell if Can: +4 Chain shirt 25 lbs 16,250gp, Ring of Deflection +1 2,000gp</p><p></p><p></p><p>Proficient with Light, Medium and Heavy Armor, Simple and Martial Weapons, and all Shields.</p><p></p><p>Special Abilities: Timeless body, Sonic Resistance 30</p><p></p><p>Notes: +4 vs Disarm, Can use weapon while grappled as normal (full or standard attack), +5 to any single attack every round, May take 10 (before roll) on any attack roll, x3 PA when travel 10ft. through the air, x3 PA on second round at anytime -5 and charge round before, cleave off of a sunder attempt, after bull rush +1 per 5 ft. pushed in following round.</p><p>Elusive Attack: As a full-round action, make one attack at your highest base attack bonus. Until the start of your next turn, you gain a +6 dodge to AC.</p><p>Counter Attack: As a full-round action, make one melee attack at your highest base attack bonus. At any time before the start of your next turn, you can use an immediate action to make a melee attack (using your highest base attack bonus) against an enemy that attacks you in melee.</p><p>Overwhelming Attack: As a full-round action, make one attack at your highest base attack bonus. That attack deals double damage, as do any other attacks you make before the start of your next turn.</p><p>On a charge may trade AC bonus for power attack instead of to hit bonus. (still take -2 AC and +2 to hit)</p><p>Round by round:</p><p>1: Leap attack charge: +31 for 2d6+37</p><p>2: Combat Brute Full attack: +29/+29/+19/+14 for 2d6+37</p><p>3: Normal Attack: +29/+29/+19/+14 for 2d6+32</p><p>4: Overpowering Attack [full-round action only] +29 for 4d6+64</p><p>5: Wild swinging last hope: +29/+29/+29/+19/+14 for 2d6+22</p></blockquote><p></p>
[QUOTE="Amazing Triangle, post: 3549042, member: 39939"] [b]Alzeer Diamondblade[/b] Alzeer Diamondblade aka The Wanderer Male Human Fighter 19 NG Medium humanoid Init +3; Senses Listen +11 Languages Common, Elven AC 26 [10+13 armor+1 dex+1 NA+1 weapon] ( 32 on elusive attack) Shield AC 32 [10+13 armor +1 dex+1 NA +7 Shield] (34 Fighting Defensively) (40 Fighting defensively + Elusive Attack) HP 199 (19 HD) Fort +21, Ref +13, Will +15 Speed 30 ft. (6 squares) Melee:+4 Adamantine Greatsword +35 2d6+22 19-20x2 Melee: (Alt.) +3 Orc Bane Mace +34 1d8+11 20x2 +2d6 vs orcs Ranged: Homemade Dagger +22 1d4+8 19-20x2 Full Attack +4 Adamantine Greatsword +35/+30/+25/+20 2d6+22 19-20x2 Power Attack 5: +30/+25/+20/+15 2d6+32 (2d6+37 charge/leap) 19-20x2 Melee: (Alt.) +3 Orc Bane Mace +34 1d8+11 20x2 +2d6 vs orcs Power Attack 5: +29/+24/+19/+14 1d8+16 20x2 +2d6 vs orcs Base Atk +19 ; Grp +27 Special Actions: Elusive Attack, Counterattack, Overpowering Attack Abilities Str 26, Dex 16, Con 20, Int 12, Wis 8, Ch 10 Feats:Endurance, Power Attack, Weapon Focus (Greatsword), Leap Attack, Steadfast Determination, Weapon Specialization (Greatsword), Melee Weapon Master (Slashing), Greater Weapon Focus (Greatsword), Improved Bull Rush, Improved Sunder, Greater Weapon Specialization (Greatsword), Combat Brute, Slashing Flurry, Weapon Mastery, Shock Trooper Skills: Climb +14, Craft (weaponmaking) +23, Jump +37, Listen +11, Ride +8, Tumble +9 Possessions: +4 Adamantine Greatsword (H 28, HP 58) 8lbs, Silver Dagger (home made) 1lb, Quarterstaff 4lbs, 10 Daggers (home made) 10lbs, Full Plate Mail +5, Greater Sonic Resistance (30) 50lbs, Bracers Natural Armor +1, Ring of Sustenence, Backpack 2lb, Bag of Holding (type 1) 15lbs, In bag of holding (Silkrope 100ft 10lbs, Waterskin 4lbs, Artisan's Tools MW 5lbs), Belt of STR +6, Amulet of CON +4, Gloves of DEX +2, , Boots of Striding & Springing 1lb, Heavy Mace +3, orc bane +5, +2d6 damage 8lbs, Ring of Resistance +3, Heavy Steel Shield of Deflection +5 15lbs, Potions: Cure Serious 3, Cure Moderate 3, Cure Light 2, Jump 1, and 15gp, Shivan of Kurrin 4lbs Carried Weight: 118 lbs Light 0-306 Medium 307-613 Heavy 614-920 Lifting 920 Lift and Carry 5ft at a time:1840 Dragging: 4600 Sell if Can: +4 Chain shirt 25 lbs 16,250gp, Ring of Deflection +1 2,000gp Proficient with Light, Medium and Heavy Armor, Simple and Martial Weapons, and all Shields. Special Abilities: Timeless body, Sonic Resistance 30 Notes: +4 vs Disarm, Can use weapon while grappled as normal (full or standard attack), +5 to any single attack every round, May take 10 (before roll) on any attack roll, x3 PA when travel 10ft. through the air, x3 PA on second round at anytime -5 and charge round before, cleave off of a sunder attempt, after bull rush +1 per 5 ft. pushed in following round. Elusive Attack: As a full-round action, make one attack at your highest base attack bonus. Until the start of your next turn, you gain a +6 dodge to AC. Counter Attack: As a full-round action, make one melee attack at your highest base attack bonus. At any time before the start of your next turn, you can use an immediate action to make a melee attack (using your highest base attack bonus) against an enemy that attacks you in melee. Overwhelming Attack: As a full-round action, make one attack at your highest base attack bonus. That attack deals double damage, as do any other attacks you make before the start of your next turn. On a charge may trade AC bonus for power attack instead of to hit bonus. (still take -2 AC and +2 to hit) Round by round: 1: Leap attack charge: +31 for 2d6+37 2: Combat Brute Full attack: +29/+29/+19/+14 for 2d6+37 3: Normal Attack: +29/+29/+19/+14 for 2d6+32 4: Overpowering Attack [full-round action only] +29 for 4d6+64 5: Wild swinging last hope: +29/+29/+29/+19/+14 for 2d6+22 [/QUOTE]
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