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Amazon: PHB has new competition and Tales from the Yawning Portal...
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<blockquote data-quote="Charles Rampant" data-source="post: 7072589" data-attributes="member: 32659"><p>Princes of the Apocalypse was very well received as a sandbox campaign after the fairly structured (on rails, not sandboxy, whatever) Tyranny of Dragons; it was also written when the rules were finished, and had enough time to be a full sized book rather than two shorter ones. It - like Out of the Abyss, to be fair - seems to be less liked by people who actually ran it. </p><p></p><p>The adventures thing is really interesting to me. In 3e (and the White Wolf heydey) it was received wisdom that 'player books sell to the whole group, DM books sell only to one, so the former make the real money'. I don't believe that White Wolf ever had a big focus on adventures, beyond the occasional campaign one, but you could argue that their games never suited pre-written adventures. Meanwhile, presumably WotC could look at the data, and presumably determined from that that adventures were poor sellers; yet now 5e comes around, and suddenly big adventures are the big money makers of the edition. What changed?</p><p></p><p>Is it just that, in an edition with no player crunch, adventures are king? Or is it that 5e - the rules, the edition strategy, whatever - just really suits pre-written adventures?</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7072589, member: 32659"] Princes of the Apocalypse was very well received as a sandbox campaign after the fairly structured (on rails, not sandboxy, whatever) Tyranny of Dragons; it was also written when the rules were finished, and had enough time to be a full sized book rather than two shorter ones. It - like Out of the Abyss, to be fair - seems to be less liked by people who actually ran it. The adventures thing is really interesting to me. In 3e (and the White Wolf heydey) it was received wisdom that 'player books sell to the whole group, DM books sell only to one, so the former make the real money'. I don't believe that White Wolf ever had a big focus on adventures, beyond the occasional campaign one, but you could argue that their games never suited pre-written adventures. Meanwhile, presumably WotC could look at the data, and presumably determined from that that adventures were poor sellers; yet now 5e comes around, and suddenly big adventures are the big money makers of the edition. What changed? Is it just that, in an edition with no player crunch, adventures are king? Or is it that 5e - the rules, the edition strategy, whatever - just really suits pre-written adventures? [/QUOTE]
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Amazon: PHB has new competition and Tales from the Yawning Portal...
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