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<blockquote data-quote="mearls" data-source="post: 9464276" data-attributes="member: 697"><p>In terms of poor decisions, really the OGL and the handling of it along with the other issues that seem to crop up on a quarterly basis.</p><p></p><p>In terms of a product plan, I really wish that there was an adventure designed with it in mind that I could run right now. There's no single, specific play experience that is bringing everyone together. That feels very off to me. Combat is a lot more fun and dynamic now, especially on a grid. Something like an adventure bundled with a few poster maps, like the 4e ones, would be ideal.</p><p></p><p>Otherwise, I think the community would have a very different view of the update if we had seen more rules-focused actual plays, especially ones featuring the design staff. I'd love to see the designers build a few PCs to show off the new stuff and then run a game to show it all in action.</p></blockquote><p></p>
[QUOTE="mearls, post: 9464276, member: 697"] In terms of poor decisions, really the OGL and the handling of it along with the other issues that seem to crop up on a quarterly basis. In terms of a product plan, I really wish that there was an adventure designed with it in mind that I could run right now. There's no single, specific play experience that is bringing everyone together. That feels very off to me. Combat is a lot more fun and dynamic now, especially on a grid. Something like an adventure bundled with a few poster maps, like the 4e ones, would be ideal. Otherwise, I think the community would have a very different view of the update if we had seen more rules-focused actual plays, especially ones featuring the design staff. I'd love to see the designers build a few PCs to show off the new stuff and then run a game to show it all in action. [/QUOTE]
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