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<blockquote data-quote="Ash Mantle" data-source="post: 7560788" data-attributes="member: 11010"><p>I'm endlessly fascinated by diplomatic missions and games of intrigue as it pertains to roleplaying games. I think the concept of a game involving players as ambassadors involved in games of intrigue, diplomatic negotiations, establishing trade ties, involvement of espionage, assassination, etc would work remarkably well in 5e given its more narrative focused style of gameplay. </p><p></p><p>I've always wanted players to be able to establish their own kingdoms, or city-states, or sovereign nations, to put forth their own spin on the world and advance their own created country. </p><p>Beyond the <strong>Form of Government</strong> entry in the DMG, what do you think would be needed for use to build a nation or city? </p><p></p><p>Something perhaps like a table of most populous race, most populous race in power? And include things like tables of levels of danger, tables of level of corruption, crime, economy, law, lore, society, and war? </p><p>Perhaps also include modifiers that will also influence these tables? Like having a nation quality of strategic location may increase the level of danger.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7560788, member: 11010"] I'm endlessly fascinated by diplomatic missions and games of intrigue as it pertains to roleplaying games. I think the concept of a game involving players as ambassadors involved in games of intrigue, diplomatic negotiations, establishing trade ties, involvement of espionage, assassination, etc would work remarkably well in 5e given its more narrative focused style of gameplay. I've always wanted players to be able to establish their own kingdoms, or city-states, or sovereign nations, to put forth their own spin on the world and advance their own created country. Beyond the [B]Form of Government[/B] entry in the DMG, what do you think would be needed for use to build a nation or city? Something perhaps like a table of most populous race, most populous race in power? And include things like tables of levels of danger, tables of level of corruption, crime, economy, law, lore, society, and war? Perhaps also include modifiers that will also influence these tables? Like having a nation quality of strategic location may increase the level of danger. What do you think? [/QUOTE]
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