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Amber Diceless - Character Creation Help Please!
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<blockquote data-quote="wighair" data-source="post: 1094637" data-attributes="member: 1345"><p>Can't really help here, but I would suggest persuading the other PCs to go for plenty of "Bad Stuff" and then sit back and watch their world's collapse. ;-)</p><p></p><p>I can't say there is a right way or a wrong way. At our auctions the "DM" always recommended the current attribute under the hammer as the MOST valuable. Invariably, crazy bidding would ensue. I think warcraft generally seemed popular, but sometimes psyche. On the other hand strength beats anything (if you get your hands round their neck) and of course endurance aids all the others.</p><p></p><p>Another player would insist on having advance pattern every time.</p><p></p><p>I hope someone else can be more useful to you than I!</p><p></p><p>I've only played the game a couple of times (and haven't read the fiction) so my knowledge is very limited. However, one thing that I noticed was every game I played was totally "every man for himself" and always more of a battle between the players than against any common foe. Is this hard wired into the game or was that just the spin my "DM" gave it?</p></blockquote><p></p>
[QUOTE="wighair, post: 1094637, member: 1345"] Can't really help here, but I would suggest persuading the other PCs to go for plenty of "Bad Stuff" and then sit back and watch their world's collapse. ;-) I can't say there is a right way or a wrong way. At our auctions the "DM" always recommended the current attribute under the hammer as the MOST valuable. Invariably, crazy bidding would ensue. I think warcraft generally seemed popular, but sometimes psyche. On the other hand strength beats anything (if you get your hands round their neck) and of course endurance aids all the others. Another player would insist on having advance pattern every time. I hope someone else can be more useful to you than I! I've only played the game a couple of times (and haven't read the fiction) so my knowledge is very limited. However, one thing that I noticed was every game I played was totally "every man for himself" and always more of a battle between the players than against any common foe. Is this hard wired into the game or was that just the spin my "DM" gave it? [/QUOTE]
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