Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Amber Diceless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Seule" data-source="post: 1003837" data-attributes="member: 407"><p>Amber, more than any other game I've ever played, relies totally on the GM to make the game good. As any conflict resolution basically comes down to the GM looking at the requisite stats, listening to what the players want to do, throwing in circumstance modifiers if the stats are near to equal, and then narrating the results, it's imperative that your GM be imaginative, flexible, and completely unbiased. A good GM can run a great game simply by minimizing the system, and having been to two Ambercon Norths (dedicated Amber gaming cons) I've played with some good GMs. I've also experienced bad Amber GMs, but they don't last long.</p><p></p><p>The system, because it's so simple (4 stats and a handful of powers, plus optional items) is easily converted to any rules-light setting. I've personally played a one-shot Highlander variant (the Warfare auction was fierce) and I believe that others are quite possible.</p><p></p><p>Basically, Amber is a game that imposes the minimum system necessary to rank superpowerful beings, and has no resolution mechanic other than "Okay, who's got a higher number? They win."</p><p></p><p>It also makes a great LARP system. Combat came down to a GM looking at the character sheets, saying "You fight. He wins, by a small margin, but is injured a little. Now act it out." or some such. It made for a very immersive experience.</p><p></p><p>Of course, true Amber fans will realize what I mean when I explain that I was playing an unknown character, and beat Benedict in a fair fight. That somewhat colored my perceptions of the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In conclusion, I like the game for some things, although I haven't played in years, and my wife is a huge fan, and still plays online.</p><p></p><p> --Seule</p></blockquote><p></p>
[QUOTE="Seule, post: 1003837, member: 407"] Amber, more than any other game I've ever played, relies totally on the GM to make the game good. As any conflict resolution basically comes down to the GM looking at the requisite stats, listening to what the players want to do, throwing in circumstance modifiers if the stats are near to equal, and then narrating the results, it's imperative that your GM be imaginative, flexible, and completely unbiased. A good GM can run a great game simply by minimizing the system, and having been to two Ambercon Norths (dedicated Amber gaming cons) I've played with some good GMs. I've also experienced bad Amber GMs, but they don't last long. The system, because it's so simple (4 stats and a handful of powers, plus optional items) is easily converted to any rules-light setting. I've personally played a one-shot Highlander variant (the Warfare auction was fierce) and I believe that others are quite possible. Basically, Amber is a game that imposes the minimum system necessary to rank superpowerful beings, and has no resolution mechanic other than "Okay, who's got a higher number? They win." It also makes a great LARP system. Combat came down to a GM looking at the character sheets, saying "You fight. He wins, by a small margin, but is injured a little. Now act it out." or some such. It made for a very immersive experience. Of course, true Amber fans will realize what I mean when I explain that I was playing an unknown character, and beat Benedict in a fair fight. That somewhat colored my perceptions of the game. :) In conclusion, I like the game for some things, although I haven't played in years, and my wife is a huge fan, and still plays online. --Seule [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Amber Diceless
Top