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Amber Diceless
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<blockquote data-quote="drquestion" data-source="post: 1004184" data-attributes="member: 5810"><p>The quote that Zweischneid posted pretty much sums up my experience with Amber, too. IMO, by far the worst aspect of the game is that it does nothing to stop, and in fact blatantly encourages, the kind of anti-social gaming practices that can easily ruin a game. </p><p></p><p>Also, are you planning on running it with just one person in the group? IIRC, the Amber character generation system isn't really designed for this (you're supposed to bid against the other players for your stats), but I suppose you could just make the stats a point buy instead of an auction.</p><p></p><p>If you want to try a similar game, but one that carries a little less baggage, you might want to try to get your hands on a copy of Everway, which WotC published about 7 or 8 years ago. It's been out of print forever, but I think you can still pick up the original box set for under $20 fairly easily on ebay.</p><p></p><p>Everway is one of those games that I've always wanted to play, but never actually been able to. Like Amber, the system is very open-ended. You actually have more freedom to create a character as you wish with Everway than with Amber, since you're not tied down to being a prince of Amber. It is also, like Amber, rules-light almost to a fault, though there is a random element in that cards are drawn that affect your actions. However, the cards work in an interpretive, not a deterministic, manner, so they are not a dice substitute in any way.</p><p></p><p><a href="http://www.rpg.net/reviews/archive/9/9490.phtml" target="_blank">Here's a link</a> to a recent review on rpg.net</p><p></p><p>drquestion</p></blockquote><p></p>
[QUOTE="drquestion, post: 1004184, member: 5810"] The quote that Zweischneid posted pretty much sums up my experience with Amber, too. IMO, by far the worst aspect of the game is that it does nothing to stop, and in fact blatantly encourages, the kind of anti-social gaming practices that can easily ruin a game. Also, are you planning on running it with just one person in the group? IIRC, the Amber character generation system isn't really designed for this (you're supposed to bid against the other players for your stats), but I suppose you could just make the stats a point buy instead of an auction. If you want to try a similar game, but one that carries a little less baggage, you might want to try to get your hands on a copy of Everway, which WotC published about 7 or 8 years ago. It's been out of print forever, but I think you can still pick up the original box set for under $20 fairly easily on ebay. Everway is one of those games that I've always wanted to play, but never actually been able to. Like Amber, the system is very open-ended. You actually have more freedom to create a character as you wish with Everway than with Amber, since you're not tied down to being a prince of Amber. It is also, like Amber, rules-light almost to a fault, though there is a random element in that cards are drawn that affect your actions. However, the cards work in an interpretive, not a deterministic, manner, so they are not a dice substitute in any way. [URL=http://www.rpg.net/reviews/archive/9/9490.phtml]Here's a link[/URL] to a recent review on rpg.net drquestion [/QUOTE]
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