Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Amber Golem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sixten" data-source="post: 248632" data-attributes="member: 5641"><p>Another OD&D conversion. This probably differs the most from its 3E relatives of any conversion I've posted in the last week, because the "ground rules" for OD&D golems are so different from those in 3E. So this has better Dex and Wis than other golems, and lower Str. It can also haul ass. But it doesn't have the usual strong magic immunities of golems (and I've adjusted the CR and creation cost accordingly). If y'all want, I may do another version that is more of a faithful 3E golem.</p><p></p><p></p><p><strong>Golem, Amber</strong></p><p></p><p>Large Construct</p><p>HD: 8d10 (44 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 60 ft.</p><p>AC: 15 (-1 size, +1 Dex, +5 natural)</p><p>Attacks: 2 claws +9 melee, bite +4 melee</p><p>Damage: Claw 1d8+4, Bite 2d4+2</p><p>Face/Reach: 5 ft. by 10 ft. / 5 ft.</p><p>Special Qualities: Construct, damage reduction 15/+1, improved tracking, see invisibility</p><p>Saves: Fort +2, Ref +3, Will +4</p><p>Abilities: Str 19, Dex 12, Con -, Int -, Wis 15, Cha 3</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 9-12 (Large), 13-16 (Huge)</p><p></p><p>Amber golems resemble giant cats, usually lions or tigers.</p><p></p><p><strong>Construct:</strong> Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p></p><p><strong>Improved Tracking (Ex):</strong> Amber golems are faultless trackers and make Spot checks instead of the usual Wilderness Lore checks to trace a creature's passage. Amber golems receive a +10 racial bonus to Spot checks.</p><p></p><p><strong>See invisibility (Ex):</strong> Amber golems can see invisibility (as the spell of that name).</p><p></p><p><strong>Constuction</strong></p><p>The golem costs 40,000 gp to create, which includes 1000 gp for the construction of the body. Assembling the body requires a successful Craft (gemcutting) or Profession (jeweler) check (DC 13). The creator must be 14th level and able to cast arcane spells. Completing the ritual drains 800 XP from the creator and requires <em>geas/quest</em>, <em>limited wish</em>, <em>polymorph any object</em>, and <em>see invisibility</em>.</p><p></p><p><span style="font-size: 9px"><em>EDIT: attack bonus, damage</em></span></p></blockquote><p></p>
[QUOTE="Sixten, post: 248632, member: 5641"] Another OD&D conversion. This probably differs the most from its 3E relatives of any conversion I've posted in the last week, because the "ground rules" for OD&D golems are so different from those in 3E. So this has better Dex and Wis than other golems, and lower Str. It can also haul ass. But it doesn't have the usual strong magic immunities of golems (and I've adjusted the CR and creation cost accordingly). If y'all want, I may do another version that is more of a faithful 3E golem. [b]Golem, Amber[/b] Large Construct HD: 8d10 (44 hp) Initiative: +1 (Dex) Speed: 60 ft. AC: 15 (-1 size, +1 Dex, +5 natural) Attacks: 2 claws +9 melee, bite +4 melee Damage: Claw 1d8+4, Bite 2d4+2 Face/Reach: 5 ft. by 10 ft. / 5 ft. Special Qualities: Construct, damage reduction 15/+1, improved tracking, see invisibility Saves: Fort +2, Ref +3, Will +4 Abilities: Str 19, Dex 12, Con -, Int -, Wis 15, Cha 3 Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 5 Treasure: None Alignment: Always neutral Advancement: 9-12 (Large), 13-16 (Huge) Amber golems resemble giant cats, usually lions or tigers. [b]Construct:[/b] Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. [b]Improved Tracking (Ex):[/b] Amber golems are faultless trackers and make Spot checks instead of the usual Wilderness Lore checks to trace a creature's passage. Amber golems receive a +10 racial bonus to Spot checks. [b]See invisibility (Ex):[/b] Amber golems can see invisibility (as the spell of that name). [b]Constuction[/b] The golem costs 40,000 gp to create, which includes 1000 gp for the construction of the body. Assembling the body requires a successful Craft (gemcutting) or Profession (jeweler) check (DC 13). The creator must be 14th level and able to cast arcane spells. Completing the ritual drains 800 XP from the creator and requires [i]geas/quest[/i], [i]limited wish[/i], [i]polymorph any object[/i], and [i]see invisibility[/i]. [SIZE=1][i]EDIT: attack bonus, damage[/i][/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Amber Golem
Top