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General Tabletop Discussion
*Dungeons & Dragons
Ambient Fear and Terror - Optional Rule
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<blockquote data-quote="Redthistle" data-source="post: 6506850" data-attributes="member: 6778305"><p>I can see possibly using Ambient Fear in stages as the PCs advance in level, starting with Ambient Fear levels 1 - 2 for 1st-level PCs, adding AF level 3 for 5th level PCs, AF 4 at PC level 9 ... and then there's a problem (maybe just a typo):</p><p></p><p>The description states that there are 5 levels of Ambient Fear with level 4(?) being the most fearsome, with no explanation for AF 5. What's the 5th level then; the moment when your PC starts telling itself, "It's only a game. It's only a game. It's only a game ..."? </p><p></p><p>Assuming the text should read that level 5 AF is the most fearsome, I'd bring that into the campaign when the PCs reach level 13. I like the idea of scaling up the ambience over time.</p><p></p><p>As to Terror ... wow. [That's lower case and without an exclamation point because it took my breath away.] I like to think of myself as a relatively kind-hearted DM, never having gone past killing more than half of an adventuring party in any one adventure.</p><p></p><p>Dead of a heart attack after failing the saving throw against Terror by 5 or more and then failing the following Constitution saving throw? In a game where weapon damage in any given combat can kill a PC as a normal part of play, this shouldn't have such a visceral affect on me (it's still just a game, after all) but it does.</p><p></p><p>If I should choose to use this option in a campaign (and, oh-my-oh-my, does my lizard-backbrain want to) I would start it all by having the players create a stable of PCs as a pre-campaign bit of foreshadowing that they need to buckle their seat belts: it's going to be a Bette Davis kind of ride.</p><p></p><p>Thanks, TreChriron.</p><p></p><p>R.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6506850, member: 6778305"] I can see possibly using Ambient Fear in stages as the PCs advance in level, starting with Ambient Fear levels 1 - 2 for 1st-level PCs, adding AF level 3 for 5th level PCs, AF 4 at PC level 9 ... and then there's a problem (maybe just a typo): The description states that there are 5 levels of Ambient Fear with level 4(?) being the most fearsome, with no explanation for AF 5. What's the 5th level then; the moment when your PC starts telling itself, "It's only a game. It's only a game. It's only a game ..."? Assuming the text should read that level 5 AF is the most fearsome, I'd bring that into the campaign when the PCs reach level 13. I like the idea of scaling up the ambience over time. As to Terror ... wow. [That's lower case and without an exclamation point because it took my breath away.] I like to think of myself as a relatively kind-hearted DM, never having gone past killing more than half of an adventuring party in any one adventure. Dead of a heart attack after failing the saving throw against Terror by 5 or more and then failing the following Constitution saving throw? In a game where weapon damage in any given combat can kill a PC as a normal part of play, this shouldn't have such a visceral affect on me (it's still just a game, after all) but it does. If I should choose to use this option in a campaign (and, oh-my-oh-my, does my lizard-backbrain want to) I would start it all by having the players create a stable of PCs as a pre-campaign bit of foreshadowing that they need to buckle their seat belts: it's going to be a Bette Davis kind of ride. Thanks, TreChriron. R. [/QUOTE]
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