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General Tabletop Discussion
*Dungeons & Dragons
Ambient Fear and Terror - Optional Rule
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<blockquote data-quote="TreChriron" data-source="post: 6508180" data-attributes="member: 5046"><p>Thanks Redthistle!</p><p></p><p>I am going to update the fear so there's two different types. One "ambient" and one "present". I think they should operate a tad differently and will help clear up any confusion. There was some confusion at my table last night, so I want to make it clearer.</p><p></p><p>Also, I would not normally have a Terror Level 3 or Fear Level 5 creature in a 3rd level game (as an example). You have to adjust the rules to the tier of play you are in. The idea here (the same with the Injury rules I introduced) is to bring an effect from the game mechanics into play. So there's something tangible to the idea of fear and terror. Otherwise, it's just a description and it may not have the impact you want.</p><p></p><p>This was all too apparent at the game yesterday. Someone's phone ringer was set to some weird wooshing sound. It went off and made the player next to him jump in her seat. It warmed my heart. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>They were on edge. They were talking fast. They were scared! I really liked how a simple mechanic brought all that emotional response to the game. They were sucked in and getting into it and it was just groovy awesome fun.</p></blockquote><p></p>
[QUOTE="TreChriron, post: 6508180, member: 5046"] Thanks Redthistle! I am going to update the fear so there's two different types. One "ambient" and one "present". I think they should operate a tad differently and will help clear up any confusion. There was some confusion at my table last night, so I want to make it clearer. Also, I would not normally have a Terror Level 3 or Fear Level 5 creature in a 3rd level game (as an example). You have to adjust the rules to the tier of play you are in. The idea here (the same with the Injury rules I introduced) is to bring an effect from the game mechanics into play. So there's something tangible to the idea of fear and terror. Otherwise, it's just a description and it may not have the impact you want. This was all too apparent at the game yesterday. Someone's phone ringer was set to some weird wooshing sound. It went off and made the player next to him jump in her seat. It warmed my heart. :-) They were on edge. They were talking fast. They were scared! I really liked how a simple mechanic brought all that emotional response to the game. They were sucked in and getting into it and it was just groovy awesome fun. [/QUOTE]
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*Dungeons & Dragons
Ambient Fear and Terror - Optional Rule
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