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Ambient music
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<blockquote data-quote="Nebulous" data-source="post: 7255364" data-attributes="member: 31465"><p>Those look really cool. As a DM, I have been using ambient soundtracks since 2nd edition, and back then it was Conan and Ride of the Valkyries on CD. In 3rd edition I upgraded to a program called RPG sound mixer, and I use it to this day. It comes with a bunch of preloaded sound effects, but you can import anything you want. So over the years i've accumulated hundreds if not thousands of sound effects and music tracks. </p><p></p><p>Here is a screenshot from my current Tomb of Annihilation campaign:</p><p></p><p><img src="https://i.imgur.com/YHHyXqw.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>There are more music sounds queued up than what is shown. For example, if you touch S for the scary sounds, there are half a dozen random songs it will pull up. You can also tweak it for exactly how random you want it to be. </p><p></p><p>A lot of work? Yeah. But if you want to control your sessions like a movie scene, I have never found anything better. Now, this program might not be available anymore. I bought it during the early 3rd editions days, so it's 15 years old and ran on Windows XP. Also, finding music tracks from movies often requires buying the albums, but once you have it, the songs are easy to import.</p><p></p><p>Track D, Dino fighting music, is from the movie Jupiter Ascending, just a so-so film, but DAMN is that a pumping soundtrack. And appropriate for a Chult jungle adventure. Last session, I used Z(Zombie horde) and (N) non violent dino sounds to great effect too, as well as J(jungle ambiance), a cacophony of jungle sounds that can either loop forever or just for a few seconds. </p><p></p><p>Anyway, YES, ambient sounds gets my full vote.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7255364, member: 31465"] Those look really cool. As a DM, I have been using ambient soundtracks since 2nd edition, and back then it was Conan and Ride of the Valkyries on CD. In 3rd edition I upgraded to a program called RPG sound mixer, and I use it to this day. It comes with a bunch of preloaded sound effects, but you can import anything you want. So over the years i've accumulated hundreds if not thousands of sound effects and music tracks. Here is a screenshot from my current Tomb of Annihilation campaign: [img]https://i.imgur.com/YHHyXqw.jpg[/img] There are more music sounds queued up than what is shown. For example, if you touch S for the scary sounds, there are half a dozen random songs it will pull up. You can also tweak it for exactly how random you want it to be. A lot of work? Yeah. But if you want to control your sessions like a movie scene, I have never found anything better. Now, this program might not be available anymore. I bought it during the early 3rd editions days, so it's 15 years old and ran on Windows XP. Also, finding music tracks from movies often requires buying the albums, but once you have it, the songs are easy to import. Track D, Dino fighting music, is from the movie Jupiter Ascending, just a so-so film, but DAMN is that a pumping soundtrack. And appropriate for a Chult jungle adventure. Last session, I used Z(Zombie horde) and (N) non violent dino sounds to great effect too, as well as J(jungle ambiance), a cacophony of jungle sounds that can either loop forever or just for a few seconds. Anyway, YES, ambient sounds gets my full vote. [/QUOTE]
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