D&D 5E American Civil War Setting

Status
Not open for further replies.

Drakensguardian

First Post
Randomly had an idea for having a setting in the American colonial period.

What race should represent Natives, the British, Spanish, and French?

I think it would be fun to have the less conventional races play the roll of these people.

EX. Half-Orcs as the Spanish. Dragonborn as the British. Gnomes as the French.


I'm just curious on peoples opinions.
 

log in or register to remove this ad


I am confused. The title says American Civil war, but then you talk about the colonial period. Had you meant to say, the American Revolution?
 

The problem with doing fantasy races as expys for warring nations is that a mixed-race party ends up being unbelievable and, depending on the location, unacceptable in civilization. It says "you can pick any race - but really there are a lot of limits on what races you can pick based on what choices the rest of he group has and where you want to adventure".

I'd rather have it actual nations fighting, cosmopolitan, so you can have a group of mixed races and still fit in.
 

It was already sort of covered, but a couple points to consider:

1) The American Civil War period (the mid 1800s) is not the American Colonial Period, which was pre-1800 (some wiggle room based on how long the American Revolutionare War, or I think the American Colonial War, or whatever they call it in the UK, and even the war of 1812 could be relevant or the French-Indian War from before the Revolution). These four wars each had very different motives behind each of them, and depending on how historically accurate you wish to be, technology and wartime tactics played a big part.

2) Guns were a large part of most of these wars, and it is not even accurate to lump them all under flintlock/basic firearms. Case in point, the gun improvements in accuracy and firing speed played a big factor in the reason why there were so many casualties in the American Civil War (alongside inept leadership and outdated tactics). Want a good example of this? Look up the battle if Gettysburg or the movie "The Last Samurai" for prove of just how lethal improvements in firearm technology can be (the film takes place JUST after the civil war).

3) The big one: Sexism and Racism were very prevalent factors in the American Colonial times and the American Civil War. Women were NOT (typically speaking, rare examples in history do exist) soldiers. They held duties in war time that were often making clothing or food for soldiers, caring for the sick or wounded, and we're (again generally speaking) not allowed to be present on the battlefield. There were however, a number of female spies and assassins who were often prostitutes.

The more pressing concern, however, is that of racism. It was a large part of society back then. Mixed races were NOT allowed even when among the soldiers. Assuming you are referring to the American Civil War, even the Irish were kept in separate regiments from the "American" soldiers, and were often underfunded or given the more dangerous assignments. The point is racism was a major factor in society back then, and should be considered if you want a historically accurate game.

Factoring non-human races into the equation would only complicate things more: are they actual elves/dwarves? Will your players be offended if all "french" people are elven and all "african" are half-orcs? (Hint: they likely will be, and probably should be). It is subject to much scrutiny and interpretation that may come off as offensive.

I'd sit down and determine *what* and *why* you wish to run a game in the period, as well as which period. Then determine how historically accurate you wish it to be. For example, is magic allowed? How will you handle gun proficiencies and even sword proficiencies in a culture where 10 year olds were taught to use rifles to help hunt, but not how to read, and basically no one except army officers fought with swords. What about religion? Etc.

I also point out, that an oddly diverse and inclusive treasure trove of a historical group of that historical period was down in the carribbean: pirates. There were a number of female sailors (some even captains) and freed slaves among pirate crews and they were suprisingly democratic. Look to the Assassins Creed Black Flag game for a great example of this, or that series in general for how to handle historical games.
 

Eberron is a D&D setting defined by a very long civil war that only recently ended. It has some elements of of WWI/II and the five nations also take some very broad influences from Europe with Breland being the US/England, Aundair being kind of French, Karnnath being vaguely Eastern European, Thrane being superficially Catholic (so I suppose Italy), and Cyre being a kind of idealistic fantasy world.

And while it does deal with issues of discrimantion with Changelings, Warforged, Shifters, Goblins and other monstrous races, they generally aren't drawn along national lines. All the five nations are composed of human immigrants from another continent who settled the land millennia ago and formed largely multi-racial (by D&D terminology) societies. So an Elf from Thrane sees themselves as a citizen from Cyre more than they see themselves as an Elf and probably only really disliked Goblins because Goblin mercenaries hired by Cyre ended up turning on his countrymen. He'd also be just as prone to having a thing against Elves from Valenar as they did pretty much the same thing.
 

South confederate, tiefling. They are the slavers.
North Union,human. Bigger population, structure, industry.
Slaves half-orc and/or dwarves. Natural hard labor race.
Indians, wood elf, gnome. More cruel tribes can be Drow.
French half elf. At this time they were closer to the Indians than the British.
Spanish, dragonborn. Proud, very religious.
 
Last edited:

Randomly had an idea for having a setting in the American colonial period.

What race should represent Natives, the British, Spanish, and French?

I think it would be fun to have the less conventional races play the roll of these people.

EX. Half-Orcs as the Spanish. Dragonborn as the British. Gnomes as the French.


I'm just curious on peoples opinions.
Ok I think the you want the Boston Tea Party Conflict of the American Colonies vs the Brutish Umpire. If you going to break down today nations/tribes = races.
British Orcs (volos) and half orcs with free bonus background of noble. Even if they ain't a lord they can fake it.
Natives wood elf. Each tribal nation chooses on free bonus background.
Colonials no free bonus background. Humans only. disadvantage on all social checks vs other races.
French choose gnome or dwarf. Once you choose the other race is a npc monster race.
Spainsh. Tabaxi just because of Shrek.
Once you do set the races up, I would eliminate the others as PC race.
 

If you really want to add in a high fantasy feel, make each nation a different type of hengeyokai. Why have orcs versus tieflings when you can have fox people fighting bird people?
 

Am I the only one who thinks this entire conversation is pretty awful? Unless you did complete random rolls for what race is who (so you had an out), it could be terribly offensive.
 

Status
Not open for further replies.
Remove ads

Top