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American Indians Colonize the Old world in 1250 BC
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<blockquote data-quote="Zardnaar" data-source="post: 7473655" data-attributes="member: 6716779"><p>To the OP the overall idea is interesting I think and it has kind of been covered in the game Crusader Kings II when one of the fantasy scenarios is Sunset Invasion. The Aztecs invade medieval Europe circa 1300 AD. </p><p></p><p> If you want to do some time shifting 2E also covered this- the Age of heroes Book (ancient Greece), Combat and Tactics (what equipment was available and when) and the barbarians handbook. </p><p></p><p> Alot of 5E equipment won't be avaible though IDK if you are thinking of using D&D, writing your own system or using another RPG to do it. </p><p> However I don't think you need to turn the native Americans into pseaudo Europeans and give them european tech to enable it. </p><p></p><p> The missing ingredient is magic and the fanatasy world. Rather than horses perhaps they have dinosaurs. Broadly speaking you could pick a culture and run with it- the native north americans, the Aztecs, Maya, and Inca fantasy equivlents would all be useful.</p><p></p><p>The 2E Barbarians handbook also had magical paint that can duplicate the AC of plate armour although you really only need AC 15/16 or so. </p><p></p><p> You could also have animal spirit cavalry- panther spirits or something that are impervious to non magical weapons under the control of Shamans (Druids?). Horse ancestors also originated in the AMericas and went to Europe via Siberia and dies out in the Americas. Magic can bring them or their spirits back. Things like dire anmials, dinosaurs etc can also matter.</p><p></p><p> You also on't need to give them Carracks, Cogs and Galleons but perhaps they developed ships like the Polynesian deep sea craft which could be used or they use a magical portal, or even turn an army into a magical cloud to float across the ocean (one way). If they don't have reliable supply line that is something clever PCs could use to fight them- shut down the portal (like Magician) or deny the supplies if it was a one way trip and they are reliant on captured land to eat. Maybe they are fleeing something even worse. They could also have magical bio tech or a magical plague they are immune to.</p><p></p><p> Druid type magic could also be used instead of outright magic tech. Rather than a cannon or a magical device that spits fireballs and/or lightning bolts they have a lot of shamans that can use call lightning or something similar, the effect is the same. Or they have crap AC and weapons but some sort of blessing or paint that makes them impervious to normal weapons.</p><p></p><p> If you give the Americans an extra 2250 years its roughly 1000 AD which is roughly where the Maya and Toltecs are. 1250BC is roughly Ramses Egypt, 100 years before Troy, and western Europe is not even Celtic yet, no chain mail for another few hundred years spears and slings are a your missile weapons unless you are near modern Iraq, steppe lands and Egypt. Western Europe would be tribal.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7473655, member: 6716779"] To the OP the overall idea is interesting I think and it has kind of been covered in the game Crusader Kings II when one of the fantasy scenarios is Sunset Invasion. The Aztecs invade medieval Europe circa 1300 AD. If you want to do some time shifting 2E also covered this- the Age of heroes Book (ancient Greece), Combat and Tactics (what equipment was available and when) and the barbarians handbook. Alot of 5E equipment won't be avaible though IDK if you are thinking of using D&D, writing your own system or using another RPG to do it. However I don't think you need to turn the native Americans into pseaudo Europeans and give them european tech to enable it. The missing ingredient is magic and the fanatasy world. Rather than horses perhaps they have dinosaurs. Broadly speaking you could pick a culture and run with it- the native north americans, the Aztecs, Maya, and Inca fantasy equivlents would all be useful. The 2E Barbarians handbook also had magical paint that can duplicate the AC of plate armour although you really only need AC 15/16 or so. You could also have animal spirit cavalry- panther spirits or something that are impervious to non magical weapons under the control of Shamans (Druids?). Horse ancestors also originated in the AMericas and went to Europe via Siberia and dies out in the Americas. Magic can bring them or their spirits back. Things like dire anmials, dinosaurs etc can also matter. You also on't need to give them Carracks, Cogs and Galleons but perhaps they developed ships like the Polynesian deep sea craft which could be used or they use a magical portal, or even turn an army into a magical cloud to float across the ocean (one way). If they don't have reliable supply line that is something clever PCs could use to fight them- shut down the portal (like Magician) or deny the supplies if it was a one way trip and they are reliant on captured land to eat. Maybe they are fleeing something even worse. They could also have magical bio tech or a magical plague they are immune to. Druid type magic could also be used instead of outright magic tech. Rather than a cannon or a magical device that spits fireballs and/or lightning bolts they have a lot of shamans that can use call lightning or something similar, the effect is the same. Or they have crap AC and weapons but some sort of blessing or paint that makes them impervious to normal weapons. If you give the Americans an extra 2250 years its roughly 1000 AD which is roughly where the Maya and Toltecs are. 1250BC is roughly Ramses Egypt, 100 years before Troy, and western Europe is not even Celtic yet, no chain mail for another few hundred years spears and slings are a your missile weapons unless you are near modern Iraq, steppe lands and Egypt. Western Europe would be tribal. [/QUOTE]
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