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American Indians Colonize the Old world in 1250 BC
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<blockquote data-quote="Bedrockgames" data-source="post: 7475213" data-attributes="member: 85555"><p>Personally I love history. But I just have to disagree with you here. I think a lot of these approaches, the way they are done in threads like this, actually have opposite the intended effect. Obviously, if you are writing a paper to be graded, you are going to be graded on the quality of your work. But then again, I don't think a discussion forum where people essentially try to show off what they know, often at the expense of the person expressing curiosity, is the best place to seek corrections. And I don't know that the bar for accuracy isn't scalable in a gaming product. Sometimes you are going to want a truly authentic and rigorously examined alternate history, sometimes you are going to want something that dives into history in a way that is fun and inventive. Again, for me, what troubles me, is I just see so many people lose interest in something that should be fun and exciting. And it is usually at the point where someone, perhaps with good intentions, picks up on all the flaws they see in what the person is trying to do. With counterfactual history, there is wide space for different levels of rigor. There are degrees of realism and plausibility depending on the kind of entertainment you are trying to create. But if you set the bar too high, or say all alternative history has to be the same in terms of accuracy, people will just avoid it. It can be very fun to take real historical accounts and knowledge and add a twist for flavor. It can also be fun to take enormous liberties with the history. And you can have alternative history where magic or fantasy elements seep in (but that doesn't cause it to no longer be alt history in my opinion). In short, I think the more we encourage people to have fun with history, the more they will engage with it seriously in the end. And even then, I don't think it is desirable for all of our interactions with history to be dry and dull (which is the usual charge people level at the discipline when they express a lack of interest). On gaming forums, these discussions just suck the life right out of it. </p><p></p><p>I see this all the time with historical RPGs. You have to give people space to experiment and fail without embarrassment. And I think gamers have a particularly strong tendency to like to show off their historical knowledge (often when that knowledge really isn't as strong as they believe). I see so many players clam up at the table, avoid historical RPGs, and I see a lot of GMs avoid running historical settings for that reason. I think loosening up about history would do us all some good (particularly if you like history and think it is important).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7475213, member: 85555"] Personally I love history. But I just have to disagree with you here. I think a lot of these approaches, the way they are done in threads like this, actually have opposite the intended effect. Obviously, if you are writing a paper to be graded, you are going to be graded on the quality of your work. But then again, I don't think a discussion forum where people essentially try to show off what they know, often at the expense of the person expressing curiosity, is the best place to seek corrections. And I don't know that the bar for accuracy isn't scalable in a gaming product. Sometimes you are going to want a truly authentic and rigorously examined alternate history, sometimes you are going to want something that dives into history in a way that is fun and inventive. Again, for me, what troubles me, is I just see so many people lose interest in something that should be fun and exciting. And it is usually at the point where someone, perhaps with good intentions, picks up on all the flaws they see in what the person is trying to do. With counterfactual history, there is wide space for different levels of rigor. There are degrees of realism and plausibility depending on the kind of entertainment you are trying to create. But if you set the bar too high, or say all alternative history has to be the same in terms of accuracy, people will just avoid it. It can be very fun to take real historical accounts and knowledge and add a twist for flavor. It can also be fun to take enormous liberties with the history. And you can have alternative history where magic or fantasy elements seep in (but that doesn't cause it to no longer be alt history in my opinion). In short, I think the more we encourage people to have fun with history, the more they will engage with it seriously in the end. And even then, I don't think it is desirable for all of our interactions with history to be dry and dull (which is the usual charge people level at the discipline when they express a lack of interest). On gaming forums, these discussions just suck the life right out of it. I see this all the time with historical RPGs. You have to give people space to experiment and fail without embarrassment. And I think gamers have a particularly strong tendency to like to show off their historical knowledge (often when that knowledge really isn't as strong as they believe). I see so many players clam up at the table, avoid historical RPGs, and I see a lot of GMs avoid running historical settings for that reason. I think loosening up about history would do us all some good (particularly if you like history and think it is important). [/QUOTE]
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