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American Indians Colonize the Old world in 1250 BC
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<blockquote data-quote="Bedrockgames" data-source="post: 7475494" data-attributes="member: 85555"><p>I majored in history so I appreciate where you are coming from, but I also think this kind of attitude does a lot more harm to clarifying peoples misconceptions about history than good. And to be clear, I am not claiming to be particularly knowledgeable about Native American History (so I am not making any assertions about the history itself here). My point is more about the attitude and the lines of attack people often bring into these discussions and what I see pretty prevalent here. Absolutely not saying you have to play a table top RPG you regard as historically inaccurate, or culturally insensitive. I just don't see what is gained by lording one's historical knowledge over a poster who is just trying to make a setting. If the concern is you feel Thomas has a troubling set of assumptions about the history of Native Americans, I am not seeing how an approach that feels like ridicule is going improve that. And I still think we have to allow people the freedom to set the accuracy bar where they want it in their own games and books. I think it really kills peoples interest in history when folks comb over the details like that. And I do understand this particular topic has more sensitivities around it, but I've seen just as heavy flame threads on the topic of Romans and Celts or even something fairly mundane and boring like medieval textiles. And just to be clear here, I am not defending every historical assertion Thomas has made (I've barely had an interest in most of the posts in the thread). I am responding more to the general reaction. Getting snarky about the potato (and not saying you didi this), isn't going to spark more curiosity about New World trade goods. </p><p></p><p>It is the same sort of attitude I see kill efforts to run historical games. I know this first hand because I see the anxiety on players faces when they feel like they don't know enough to play a character in a historical setting. I also see the wave of relief when they realize I am not going to sit there and make them feel like idiots if they get things wrong or have assumptions that are informed by movies rather than real history. And once they are relaxed, their interest in learning about the subject in more details is a lot stronger. I just think this whole approach, which isn't just about this thread but something I see in gaming threads about history all the time, does way more to deter interest in history than encourage it. And it makes our handling of history in games pretty dry and uninteresting.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7475494, member: 85555"] I majored in history so I appreciate where you are coming from, but I also think this kind of attitude does a lot more harm to clarifying peoples misconceptions about history than good. And to be clear, I am not claiming to be particularly knowledgeable about Native American History (so I am not making any assertions about the history itself here). My point is more about the attitude and the lines of attack people often bring into these discussions and what I see pretty prevalent here. Absolutely not saying you have to play a table top RPG you regard as historically inaccurate, or culturally insensitive. I just don't see what is gained by lording one's historical knowledge over a poster who is just trying to make a setting. If the concern is you feel Thomas has a troubling set of assumptions about the history of Native Americans, I am not seeing how an approach that feels like ridicule is going improve that. And I still think we have to allow people the freedom to set the accuracy bar where they want it in their own games and books. I think it really kills peoples interest in history when folks comb over the details like that. And I do understand this particular topic has more sensitivities around it, but I've seen just as heavy flame threads on the topic of Romans and Celts or even something fairly mundane and boring like medieval textiles. And just to be clear here, I am not defending every historical assertion Thomas has made (I've barely had an interest in most of the posts in the thread). I am responding more to the general reaction. Getting snarky about the potato (and not saying you didi this), isn't going to spark more curiosity about New World trade goods. It is the same sort of attitude I see kill efforts to run historical games. I know this first hand because I see the anxiety on players faces when they feel like they don't know enough to play a character in a historical setting. I also see the wave of relief when they realize I am not going to sit there and make them feel like idiots if they get things wrong or have assumptions that are informed by movies rather than real history. And once they are relaxed, their interest in learning about the subject in more details is a lot stronger. I just think this whole approach, which isn't just about this thread but something I see in gaming threads about history all the time, does way more to deter interest in history than encourage it. And it makes our handling of history in games pretty dry and uninteresting. [/QUOTE]
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