Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
American Mythicals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Vorpal Tribble" data-source="post: 2032024" data-attributes="member: 9755"><p><span style="color: DimGray"><span style="font-size: 15px"><strong>Rod</strong></span></span></p><p><span style="color: DimGray"></span></p><p>Tiny Outsider (Air, extraplanar vermin)</p><p>HD: 1d8 +4</p><p>Init: +10</p><p>Speed: 500 ft. fly (perfect)</p><p>AC: 24 (+4 size, +10 dex)</p><p>BAB/Grapple: +1/-7</p><p>Attack: -</p><p>Full attack: -</p><p>Special Attacks: -</p><p>Special Qualities: Air Control, Blindsight, Extraplanar Traits, Extreme Velocity, Natural Shifting, Vermin Traits</p><p>Saves: Fort +1, Ref +11, Will +4</p><p>Abilities: Str 1, Dex 30, Con 18, Int -, Wis 16, Cha -</p><p>Skills: -</p><p>Feats: -</p><p>________________________</p><p>Environment: Any air</p><p>Organization: Solitary or swarm 1-15</p><p>CR: 3</p><p>Alignment: Neutral</p><p>Treasure: None</p><p>Advancement: Tiny 1-4 HD, Small 5-7 HD</p><p></p><p><em>This creature is only seen as a long blur unless during a rare state of hovering or somehow entrapped. Its name comes from its foot-long, cylindrical shape covered in a thin, slightly reflective integument. Going completely along each of its sides are wide, rippled flaps of membrane that aid in its lightning-fast flitting. Each end of the rod has a small orifice. Though very vaguely insectoid a rod has much more in common with a protozoa and is in fact a macrobe, a large single-celled organism. </em></p><p></p><p>Rods are seen in nearly every plane in existence, flitting about at awesome speeds and then later disapearing, sometimes never to be seen again. Some say they hail from the Elemental Plane of Air, others pinpoint it down to Pandemonium, but neither are known for certain. They are used by their enigmatic masters as spies or scouts mentally linked so as to be their distant eyes and ears. Little more is known as it is nigh impossible to keep up with them across the planes. </p><p></p><p><strong>Blindsight (Ex):</strong></p><p>A rod can sense all things within 600 feet by the changes in air pressure to which it is phenomenally sensitive. </p><p></p><p><strong>Extreme Velocity (Ex):</strong></p><p>A rod's speed is so great that it is difficult to notice one moving at full speed. A spot check DC (18) must be made every round to notice the creature, and even then it is but a brief blur. True Seeing and similiar spells are powerless to aid in this as the rod is perfectly visible. Those with blindsight or echolocation suffer no penalty. </p><p></p><p><strong>Natural Shifting (Su):</strong></p><p>A rod can use the plane shift ability in reguards to itself at will, allowing it to travel back to the realm from whence it was sent or to others entirely. </p><p></p><p><strong>Wind Immunity (Su):</strong></p><p>A rod is immune to even the roughest of winds as it reflexively changes the air pressure about itself so that it flies in a near vaccuum (which is also what allows for its phenomenal speeds). This permits it to ignore even air-based spells and telekinetic powers such as Tornado Blast and Control Air.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 2032024, member: 9755"] [COLOR=DimGray][SIZE=4][B]Rod[/B][/SIZE] [/COLOR] Tiny Outsider (Air, extraplanar vermin) HD: 1d8 +4 Init: +10 Speed: 500 ft. fly (perfect) AC: 24 (+4 size, +10 dex) BAB/Grapple: +1/-7 Attack: - Full attack: - Special Attacks: - Special Qualities: Air Control, Blindsight, Extraplanar Traits, Extreme Velocity, Natural Shifting, Vermin Traits Saves: Fort +1, Ref +11, Will +4 Abilities: Str 1, Dex 30, Con 18, Int -, Wis 16, Cha - Skills: - Feats: - ________________________ Environment: Any air Organization: Solitary or swarm 1-15 CR: 3 Alignment: Neutral Treasure: None Advancement: Tiny 1-4 HD, Small 5-7 HD [I]This creature is only seen as a long blur unless during a rare state of hovering or somehow entrapped. Its name comes from its foot-long, cylindrical shape covered in a thin, slightly reflective integument. Going completely along each of its sides are wide, rippled flaps of membrane that aid in its lightning-fast flitting. Each end of the rod has a small orifice. Though very vaguely insectoid a rod has much more in common with a protozoa and is in fact a macrobe, a large single-celled organism. [/I] Rods are seen in nearly every plane in existence, flitting about at awesome speeds and then later disapearing, sometimes never to be seen again. Some say they hail from the Elemental Plane of Air, others pinpoint it down to Pandemonium, but neither are known for certain. They are used by their enigmatic masters as spies or scouts mentally linked so as to be their distant eyes and ears. Little more is known as it is nigh impossible to keep up with them across the planes. [B]Blindsight (Ex):[/B] A rod can sense all things within 600 feet by the changes in air pressure to which it is phenomenally sensitive. [B]Extreme Velocity (Ex):[/B] A rod's speed is so great that it is difficult to notice one moving at full speed. A spot check DC (18) must be made every round to notice the creature, and even then it is but a brief blur. True Seeing and similiar spells are powerless to aid in this as the rod is perfectly visible. Those with blindsight or echolocation suffer no penalty. [B]Natural Shifting (Su):[/B] A rod can use the plane shift ability in reguards to itself at will, allowing it to travel back to the realm from whence it was sent or to others entirely. [B]Wind Immunity (Su):[/B] A rod is immune to even the roughest of winds as it reflexively changes the air pressure about itself so that it flies in a near vaccuum (which is also what allows for its phenomenal speeds). This permits it to ignore even air-based spells and telekinetic powers such as Tornado Blast and Control Air. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
American Mythicals
Top