Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
American Mythicals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Vorpal Tribble" data-source="post: 2032031" data-attributes="member: 9755"><p><strong><span style="color: Olive"><span style="font-size: 15px">Skinwalker</span></span></strong></p><p></p><p>Medium Humanoid</p><p>HD: 4d8 +2</p><p>Init: +1</p><p>Speed: 40 ft. </p><p>AC: 11 (+1 dex)</p><p>BAB/Grapple: +3/+6 </p><p>Attack: Natural Attacks</p><p>Full attack: Natural Attacks</p><p>Special Attacks: Powder of Paralysis, Rabid Bite, Skinwalk</p><p>Special Qualities: Druidical, Telepathic</p><p>Saves: Fort +6, Ref +2, Will +5</p><p>Abilities: Str 17, Dex 12, Con 14, Int 13, Wis 16, Cha 12</p><p>Skills: Concentration 2, Craft (alchemy) 5, Diplomacy 2, Handle Animal 6, Heal 8, Knowledge (nature) 10, Listen 8, Spot 2, Survival 7, and Swim 2 </p><p>Feats: Improved Initiative, Natural Spell</p><p>________________________</p><p>Environment: Any land</p><p>Organization: Solitary</p><p>CR: 7-8</p><p>Alignment: Any</p><p>Treasure: Powder of Paralysis, and an assortment of large, wearable skins. </p><p>Advancement: -</p><p></p><p><em></em></p><p><em>A skinwalker appears as an elderly woman with a wise expression and regal bearing. The woman's eyes are large and bright, but hard. Her clothing is a robe of furs or skins of a single type of animal. </em></p><p></p><p>A druidic witch of the forests, a skinwalker can be a hermit of the wilderness, or a guardian and teacher of a village. Those that live as hermits are usually evil, or chaotic neutral, and prey upon travelers and lords over the other animals of the woods. A village skinwalker is usually good or lawful neutral, protecting those within and healing their ailments and diseases. </p><p></p><p><strong>Attack:</strong></p><p>A Skinwalker chooses her fur garments carefully before entering into a hostile situation. For a strength-based battle she'll normally don a bearskin. A coyote skin is usually for speed, accurate sense of smell, and agility. A mountain lion skin for its climbing and stalking abilities. A boar or wolverine skin for its toughness. </p><p></p><p></p><p><strong>Powder of Paralysis (Ex):</strong></p><p>A skinwalker while in human form keeps on her person at all times a bag of powder made from toadstools and mixed with snake venom. Those who inhale the stuff must make a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. The save DC is Charisma-based. A handful produces a cloud 20 ft./20 ft. A Skinwalker is immune to her own powder. </p><p></p><p></p><p><strong>Rabid Bite (Ex):</strong></p><p>A bite from a Skinwalker in animal form infects the victim with rabies if failing a DC 20 Fortitude save. Unless healed by a disease-removing spell a victim becomes easily disoriented, and loses a point of intelligence and wisdom every day until at Int 2 the victim becomes permanently insane. While insane a Skinwalker will not drink any liquid and dies five days later. Anyone bitten by a victim while insane contracts the disease as well. </p><p></p><p><strong>Skinwalk (Su):</strong></p><p>A skinwalker has the ability to take the form of any non-magic animal of small to large size that it has skinned a pelt or hide from. To prepare the skin the witch must rub one (temporary) constitution point worth of her own blood into the skin and eat a meal of the meat from the beast that the skin was taken. Only one skin may be prepared per day. </p><p></p><p>The Skinwalker takes all the base creature's physical stats and its intimidate, listen, spot and swim skills, and any other extraordinary abilities, though no supernatural ones. It can also use all natural attacks. </p><p></p><p>A skinwalker can turn between its animal shape and human form at will, though removing and donning a new skin takes two rounds and allows attacks of opportunity. </p><p></p><p><strong>Telepathy (Su):</strong></p><p>A Skinwalker can communicate telepathically with any creature in a 60 foot radius. </p><p></p><p>--</p><p></p><p><strong>Special Qualities -</strong></p><p></p><p>Druidical:</p><p>A Skinwalker has all the special abilities and spells of a fourth level druid.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 2032031, member: 9755"] [B][COLOR=Olive][SIZE=4]Skinwalker[/SIZE][/COLOR][/B] Medium Humanoid HD: 4d8 +2 Init: +1 Speed: 40 ft. AC: 11 (+1 dex) BAB/Grapple: +3/+6 Attack: Natural Attacks Full attack: Natural Attacks Special Attacks: Powder of Paralysis, Rabid Bite, Skinwalk Special Qualities: Druidical, Telepathic Saves: Fort +6, Ref +2, Will +5 Abilities: Str 17, Dex 12, Con 14, Int 13, Wis 16, Cha 12 Skills: Concentration 2, Craft (alchemy) 5, Diplomacy 2, Handle Animal 6, Heal 8, Knowledge (nature) 10, Listen 8, Spot 2, Survival 7, and Swim 2 Feats: Improved Initiative, Natural Spell ________________________ Environment: Any land Organization: Solitary CR: 7-8 Alignment: Any Treasure: Powder of Paralysis, and an assortment of large, wearable skins. Advancement: - [I] A skinwalker appears as an elderly woman with a wise expression and regal bearing. The woman's eyes are large and bright, but hard. Her clothing is a robe of furs or skins of a single type of animal. [/I] A druidic witch of the forests, a skinwalker can be a hermit of the wilderness, or a guardian and teacher of a village. Those that live as hermits are usually evil, or chaotic neutral, and prey upon travelers and lords over the other animals of the woods. A village skinwalker is usually good or lawful neutral, protecting those within and healing their ailments and diseases. [B]Attack:[/B] A Skinwalker chooses her fur garments carefully before entering into a hostile situation. For a strength-based battle she'll normally don a bearskin. A coyote skin is usually for speed, accurate sense of smell, and agility. A mountain lion skin for its climbing and stalking abilities. A boar or wolverine skin for its toughness. [B]Powder of Paralysis (Ex):[/B] A skinwalker while in human form keeps on her person at all times a bag of powder made from toadstools and mixed with snake venom. Those who inhale the stuff must make a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. The save DC is Charisma-based. A handful produces a cloud 20 ft./20 ft. A Skinwalker is immune to her own powder. [B]Rabid Bite (Ex):[/B] A bite from a Skinwalker in animal form infects the victim with rabies if failing a DC 20 Fortitude save. Unless healed by a disease-removing spell a victim becomes easily disoriented, and loses a point of intelligence and wisdom every day until at Int 2 the victim becomes permanently insane. While insane a Skinwalker will not drink any liquid and dies five days later. Anyone bitten by a victim while insane contracts the disease as well. [B]Skinwalk (Su):[/B] A skinwalker has the ability to take the form of any non-magic animal of small to large size that it has skinned a pelt or hide from. To prepare the skin the witch must rub one (temporary) constitution point worth of her own blood into the skin and eat a meal of the meat from the beast that the skin was taken. Only one skin may be prepared per day. The Skinwalker takes all the base creature's physical stats and its intimidate, listen, spot and swim skills, and any other extraordinary abilities, though no supernatural ones. It can also use all natural attacks. A skinwalker can turn between its animal shape and human form at will, though removing and donning a new skin takes two rounds and allows attacks of opportunity. [B]Telepathy (Su):[/B] A Skinwalker can communicate telepathically with any creature in a 60 foot radius. -- [B]Special Qualities -[/B] Druidical: A Skinwalker has all the special abilities and spells of a fourth level druid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
American Mythicals
Top