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<blockquote data-quote="DreadPirateMurphy" data-source="post: 4993542" data-attributes="member: 20715"><p>I was looking through Mongoose's Core Supply Catalog for Traveller, and I noticed that various medical treatments cost a fortune -- thousands or millions of credits. This reminded me of my wife's first experience with American healthcare (she grew up in Korea), and how shocked she was at the amount the patient has to pay even with insurance. Traveller, while it is currently published by a UK company, was originally published in America. I wonder whether the rules for medical expenses would have been different if it had come from elsewhere?</p><p></p><p>Similarly, D&D tends to handwave language translation issues. There is a "common tongue" that most folks are expected to speak. That also strikes me as a rather American point of view. Most Europeans that I've known have had experience with multiple languages, for example, and expect to sometimes have to overcome linguistic obstacles.</p><p></p><p>Two questions for folks on these boards, especially the folks from outside the United States (and yes, I'm using the common U.S. habit where we refer to ourselves as "Americans," ignoring our friends to the north and south).</p><p></p><p><strong>1) Do you think there is a U.S. cultural bias to the RPGs created here?</strong></p><p></p><p><strong>2) Do you think what I've pointed out qualifies, and are there other aspects like this that I've missed?</strong></p><p></p><p>I'm not looking for qualitative judgements -- just identification. I think that this would be useful for DMs, as it would highlight areas where players might have assumptions that could be easily undermined. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DreadPirateMurphy, post: 4993542, member: 20715"] I was looking through Mongoose's Core Supply Catalog for Traveller, and I noticed that various medical treatments cost a fortune -- thousands or millions of credits. This reminded me of my wife's first experience with American healthcare (she grew up in Korea), and how shocked she was at the amount the patient has to pay even with insurance. Traveller, while it is currently published by a UK company, was originally published in America. I wonder whether the rules for medical expenses would have been different if it had come from elsewhere? Similarly, D&D tends to handwave language translation issues. There is a "common tongue" that most folks are expected to speak. That also strikes me as a rather American point of view. Most Europeans that I've known have had experience with multiple languages, for example, and expect to sometimes have to overcome linguistic obstacles. Two questions for folks on these boards, especially the folks from outside the United States (and yes, I'm using the common U.S. habit where we refer to ourselves as "Americans," ignoring our friends to the north and south). [B]1) Do you think there is a U.S. cultural bias to the RPGs created here?[/B] [B]2) Do you think what I've pointed out qualifies, and are there other aspects like this that I've missed?[/B] I'm not looking for qualitative judgements -- just identification. I think that this would be useful for DMs, as it would highlight areas where players might have assumptions that could be easily undermined. :) [/QUOTE]
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