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<blockquote data-quote="Ariosto" data-source="post: 4994754" data-attributes="member: 80487"><p>Make it "paces", and you can baffle folks all over the world except the historical miniatures wargamers!</p><p></p><p>Maybe inches and feet and pounds are indeed the standard in "most rpgs", but back in the 1970s - early '80s:</p><p>Traveller = metric</p><p>RuneQuest = metric</p><p>Gamma World = metric</p><p>The Fantasy Trip = metric</p><p>Champions = metric</p><p>and I could be missing some other prominent ones.</p><p></p><p>Of course, there was a period when pedants and pundits expected the US to go metric. I was dubious at the time about the notion that the way to do it was to strain brains (at least those of schoolchildren) with continual mathematical conversions from one system to the other instead of switching by ... well ... just, you know, <em>switching</em>.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4994754, member: 80487"] Make it "paces", and you can baffle folks all over the world except the historical miniatures wargamers! Maybe inches and feet and pounds are indeed the standard in "most rpgs", but back in the 1970s - early '80s: Traveller = metric RuneQuest = metric Gamma World = metric The Fantasy Trip = metric Champions = metric and I could be missing some other prominent ones. Of course, there was a period when pedants and pundits expected the US to go metric. I was dubious at the time about the notion that the way to do it was to strain brains (at least those of schoolchildren) with continual mathematical conversions from one system to the other instead of switching by ... well ... just, you know, [i]switching[/i]. [/QUOTE]
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