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Amethyst d20 RPG Rocks
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<blockquote data-quote="elijah snow" data-source="post: 4175752" data-attributes="member: 18291"><p>Another shot in the arm to the 3.5e grognard/pathfinder rpg community comes from the newly released Amethyst d20 RPG. Check it out here:</p><p></p><p><a href="http://www.diasexmachina.com/" target="_blank">http://www.diasexmachina.com/</a></p><p></p><p>Amethyst succeeds where many, many others have failed - to fuse D&D with post-apocalyptic Earth. The well-written, skillfully illustrated tome weighs in at over 300 pages filled with short fiction, narrative description, and new races, classes, and crunchy goodness premised on the war between the ancient races of magic (dragons, fey, elves, dwarves, goblins, etc.) and the last bastions of humankind and their technology. </p><p></p><p>Amethyst is built on a foundation of great philosophic debates- magic vs. science, man's responsibility for his own downfall, where do we come from, are the classic monsters and myths of fantasy based in reality- and proceeds to spin a fascinating yarn that promises to reach its climax within a short series of supplemental releases. </p><p></p><p>I may not be launching a campaign in the Amethyst universe just yet, but I'm enjoying reading it purely for entertainment value. I'm also noting what ideas, fantastic locations, and crunchy races I can port into my own world.</p><p></p><p>If you're at all tempted by original, cohesive d20 campaign settings, you'll get more than your money's worth from Amethyst.</p></blockquote><p></p>
[QUOTE="elijah snow, post: 4175752, member: 18291"] Another shot in the arm to the 3.5e grognard/pathfinder rpg community comes from the newly released Amethyst d20 RPG. Check it out here: [url]http://www.diasexmachina.com/[/url] Amethyst succeeds where many, many others have failed - to fuse D&D with post-apocalyptic Earth. The well-written, skillfully illustrated tome weighs in at over 300 pages filled with short fiction, narrative description, and new races, classes, and crunchy goodness premised on the war between the ancient races of magic (dragons, fey, elves, dwarves, goblins, etc.) and the last bastions of humankind and their technology. Amethyst is built on a foundation of great philosophic debates- magic vs. science, man's responsibility for his own downfall, where do we come from, are the classic monsters and myths of fantasy based in reality- and proceeds to spin a fascinating yarn that promises to reach its climax within a short series of supplemental releases. I may not be launching a campaign in the Amethyst universe just yet, but I'm enjoying reading it purely for entertainment value. I'm also noting what ideas, fantastic locations, and crunchy races I can port into my own world. If you're at all tempted by original, cohesive d20 campaign settings, you'll get more than your money's worth from Amethyst. [/QUOTE]
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