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Amethyst, for Obsidian - Skill Challenge skill set ups
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<blockquote data-quote="clearstream" data-source="post: 4393957" data-attributes="member: 71699"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Here is Amethyst, which I'm working on as a complement to Obsidian. Amethyst deals with setting up skills for your challenges in interesting ways.</span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="font-family: 'Cambria'"><span style="color: white"><strong><span style="font-size: 18px"><span style="color: white">Amethyst v 0.0.3 </span></span></strong></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><strong><span style="font-size: 15px"><span style="color: white">Core Mechanism</span></span></strong></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Use <u>Obsidian</u> by Salker0, adding the following rules.</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><strong><span style="font-size: 12px"><span style="color: white">Initiative</span></span></strong></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Players decide the order they want to take turns in at the start of the challenge. They can change that order at the start of each segment.</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><strong><span style="font-size: 15px"><span style="color: white">Primary Skills and their Attributes</span></span></strong></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Skill attributes help relate skills you choose for the challenge with specific consequences. They can up the ante, link successes with one to boosts on another, and so on.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">First, pick the skills</span></span></span></strong></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Instead of the one or two skills recommended for basic Obsidian, instead choose 3-7 primary skills for the challenge. It is suggested you do this in your preparation work as DM, but if you like you can involve your players.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Second, tag them with attributes</span></span></span></strong></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Give each skill <strong>0-4</strong> attributes off the list. At the start of your challenge, tell players those skills that are not hidden, transitory, or triggered. At the start of each segment, tell players those skills that are transitory or triggered for the segment, unless they are hidden.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Finally, set DCs</span></span></span></strong></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Note down the base DC for the challenge, determined by the group level. Next you <strong>set DCs</strong> for each skill separately; either at the base DC, or up to 3 lower or 5 higher. Do not tell players the set DCs at the start of the challenge!</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><strong><span style="font-size: 12px"><span style="color: white">Counting successes</span></span></strong></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">By default, all skills count successes toward the challenge tally, and then might have other effects depending on the attributes you set for them. The exception are influential skills. These never help the challenge tally, but always have other effects determined by other qualifiers you note down for them.</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><strong><span style="font-size: 15px"><span style="color: white">Skill Attribute List</span></span></strong></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Suggested set DCs can’t take into account your group and what you want to emphasise for your challenge, so you’ll want to adjust them. The reason they’re included is as a guideline to the predicted value or impact of an attribute. For skills with multiple attributes, consider the single most important attribute and tune the DC from that one.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Beneficial</strong>: Base DC+1</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">When you make a successful check on this skill, an advantageous effect triggers if you get more total successes than failures this segment. The DM designs that effect.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Bribe</strong>: Base DC-3</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A check on this skill costs gold pieces equal to the challenge base DC x100. If the challenge results in a victory, you recover the gold spent this way. If it results in a partial victory, you recover half the gold instead. Bribe is good to put on a skill that has the gamble attribute, or in some other way valuable to succeed on. It ups the ante!</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Central</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Checks on this skill receive a +2 bonus.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Class</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">You can only make a check on this skill if it’s a class skill for you.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Collaborative</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A successful check on this skill gives a +2 bonus to the next check with <other skill name>. A failed check on this skill gives -2 penalty to the next check with <other skill name>.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Dangerous</strong>: Base DC-1</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">When you make a check on this skill, a disadvantageous effect triggers if you get more failures than successes on it this segment. The DM designs that effect.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Daring</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">You can choose to make your check on this skill against the set DC+5. If you do and that check is successful, choose a player. You grant that player the ability to roll twice on their next check and take whichever roll pleases them, with a morale bonus equal to your ability modifier for this skill. As DM you can use daring in all sorts of ways, for example replace the standard benefit with something of your own invention. <em>‘You swing across the chasm on a vine earning not only a success, but revealing your chutzpah to the dragonborn Queen!’</em></span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Drudgework</strong>: Base DC-2</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A successful check on this skill lets you choose a player. That player has a bonus on their next check equal to your ability modifier for this skill. </span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Fatiguing</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A failed check on this skill costs you a healing surge.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Gamble</strong>: Base DC+2</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A successful check on this skill scores two successes toward victory. A failed check erases one success from the challenge tally. Skills that are a gamble never have the influential attribute.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Helpful</strong>: Base DC+1</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A successful check on this skill decreases the set DC of <other skill name> by 1 for the rest of the challenge.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Hidden</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">This skill is not revealed to players, irrespective of its other attributes. A successful check on <other skill name> reveals it. Hidden skills should often have other attributes, that makes them more fun to find out.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Hindrance</strong>: Base DC-1</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A failed check on this skill increases the set DC of <other skill name> by 1 for the rest of the challenge.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Influential</strong>: As other attributes</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A successful check on this skill does not score toward the challenge tally, but has some other effect. Influential skills always have at least one other attribute. Because they don’t add to the success tally, Influential skills should be uncommon and need to have a significantly valuable effect, otherwise your players won’t want to skip the chance to score a success toward victory.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Insightful</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A successful check on this skill lets you ask your DM one question about the challenge. You can ask about the set DC or attributes of a skill you know or guess is a primary skill for the challenge, or for the name of a skill that is hidden, or something else. Your question can only concern the past and present, not the future.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Locked</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">No checks can be made against this skill until it is unlocked. A successful check on <other skill name> unlocks it. Locked skills should often have other attributes, that makes them more fun to find out.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Once</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">The first successful check on this skill in a segment counts toward victory, any further successful checks are ignored.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>One-shot</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">One player can make a check on this skill, once, over the entire challenge.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Required</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">From 1-4 checks are required on this skill per segment. You choose how many before the challenge starts, but never more than the number of players. If the required number of checks are not made, the shortfall is deducted from the challenge tally. Required skills are great to associate with beneficial or dangerous effects, or with costs and sacrifices. Note that the checks need not succeed, to count as made.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Sacrifice</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A check on this skill costs one of your powers that is available for use. You choose that power. The chosen power becomes unavailable for use until the end of your next combat encounter. After that you can recover it normally. If the challenge results in a victory, you recover the power then instead. If this skill has the class attribute, then the power chosen much be from that class. An option for sacrifice is to give a power bonus on the check equal to half the level of the power sacrificed. If you do, set the base DC higher.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Trained</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">You can only make a check on this skill if you have it trained.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Transitory</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">You can only make a check on this skill in segment <number>.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Triggered</strong>: Base DC</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">You can only make a check on this skill in the segment following that in which the first successful check is made on <other skill name>.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Wounding</strong>: Base DC-1</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A check on this skill costs you 5 hit points. You can’t recover those hit points until the start of your next combat encounter. After that you can recover them normally. If the challenge results in a victory, you recover those hit points then instead.</span></span></span></span></span></span></span></p><p> <span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><strong><span style="font-size: 15px"><span style="color: white">Design Notes</span></span></strong></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Amethyst</strong> is primarily designed to extract the properties inherent in the examples in the DMG, and lay those out on an easy pick list; adding a few more that people have thought of since then. It presents you with a toolbox for designing a challenge.</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Amethyst is also designed to let players up the stakes for a better chance at rewards.</span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><span style="color: white"><span style="font-family: 'Cambria'"></span></span></span></span></p><p> </p><p> </p><p><span style="color: white">-vk</span></p></blockquote><p></p>
[QUOTE="clearstream, post: 4393957, member: 71699"] [FONT=Times New Roman][SIZE=3][COLOR=white]Here is Amethyst, which I'm working on as a complement to Obsidian. Amethyst deals with setting up skills for your challenges in interesting ways.[/COLOR][/SIZE][/FONT] [SIZE=4][SIZE=4][FONT=Cambria][COLOR=white][B][SIZE=5][COLOR=white]Amethyst v 0.0.3 [/COLOR][/SIZE][/B][/COLOR][/FONT] [COLOR=white][FONT=Cambria][B][SIZE=4][COLOR=white]Core Mechanism[/COLOR][/SIZE][/B][/FONT] [FONT=Cambria][FONT=Times New Roman][SIZE=3][COLOR=white]Use [U]Obsidian[/U] by Salker0, adding the following rules.[/COLOR][/SIZE][/FONT][/FONT] [FONT=Cambria][B][SIZE=3][COLOR=white]Initiative[/COLOR][/SIZE][/B][/FONT] [FONT=Cambria][FONT=Times New Roman][SIZE=3][COLOR=white]Players decide the order they want to take turns in at the start of the challenge. They can change that order at the start of each segment.[/COLOR][/SIZE][/FONT] [B][SIZE=4][COLOR=white]Primary Skills and their Attributes[/COLOR][/SIZE][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Skill attributes help relate skills you choose for the challenge with specific consequences. They can up the ante, link successes with one to boosts on another, and so on.[/COLOR][/SIZE][/FONT] [B][SIZE=3][FONT=Times New Roman][COLOR=white]First, pick the skills[/COLOR][/FONT][/SIZE][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Instead of the one or two skills recommended for basic Obsidian, instead choose 3-7 primary skills for the challenge. It is suggested you do this in your preparation work as DM, but if you like you can involve your players.[/COLOR][/SIZE][/FONT] [B][SIZE=3][FONT=Times New Roman][COLOR=white]Second, tag them with attributes[/COLOR][/FONT][/SIZE][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Give each skill [B]0-4[/B] attributes off the list. At the start of your challenge, tell players those skills that are not hidden, transitory, or triggered. At the start of each segment, tell players those skills that are transitory or triggered for the segment, unless they are hidden.[/COLOR][/SIZE][/FONT] [B][SIZE=3][FONT=Times New Roman][COLOR=white]Finally, set DCs[/COLOR][/FONT][/SIZE][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Note down the base DC for the challenge, determined by the group level. Next you [B]set DCs[/B] for each skill separately; either at the base DC, or up to 3 lower or 5 higher. Do not tell players the set DCs at the start of the challenge![/COLOR][/SIZE][/FONT] [B][SIZE=3][COLOR=white]Counting successes[/COLOR][/SIZE][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]By default, all skills count successes toward the challenge tally, and then might have other effects depending on the attributes you set for them. The exception are influential skills. These never help the challenge tally, but always have other effects determined by other qualifiers you note down for them.[/COLOR][/SIZE][/FONT] [B][SIZE=4][COLOR=white]Skill Attribute List[/COLOR][/SIZE][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Suggested set DCs can’t take into account your group and what you want to emphasise for your challenge, so you’ll want to adjust them. The reason they’re included is as a guideline to the predicted value or impact of an attribute. For skills with multiple attributes, consider the single most important attribute and tune the DC from that one.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Beneficial[/B]: Base DC+1[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]When you make a successful check on this skill, an advantageous effect triggers if you get more total successes than failures this segment. The DM designs that effect.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Bribe[/B]: Base DC-3[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]A check on this skill costs gold pieces equal to the challenge base DC x100. If the challenge results in a victory, you recover the gold spent this way. If it results in a partial victory, you recover half the gold instead. Bribe is good to put on a skill that has the gamble attribute, or in some other way valuable to succeed on. It ups the ante![/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Central[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Checks on this skill receive a +2 bonus.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Class[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]You can only make a check on this skill if it’s a class skill for you.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Collaborative[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]A successful check on this skill gives a +2 bonus to the next check with <other skill name>. A failed check on this skill gives -2 penalty to the next check with <other skill name>.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Dangerous[/B]: Base DC-1[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]When you make a check on this skill, a disadvantageous effect triggers if you get more failures than successes on it this segment. The DM designs that effect.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Daring[/B]: Base DC[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]You can choose to make your check on this skill against the set DC+5. If you do and that check is successful, choose a player. You grant that player the ability to roll twice on their next check and take whichever roll pleases them, with a morale bonus equal to your ability modifier for this skill. As DM you can use daring in all sorts of ways, for example replace the standard benefit with something of your own invention. [I]‘You swing across the chasm on a vine earning not only a success, but revealing your chutzpah to the dragonborn Queen!’[/I][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Drudgework[/B]: Base DC-2[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]A successful check on this skill lets you choose a player. That player has a bonus on their next check equal to your ability modifier for this skill. [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Fatiguing[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]A failed check on this skill costs you a healing surge.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Gamble[/B]: Base DC+2[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]A successful check on this skill scores two successes toward victory. A failed check erases one success from the challenge tally. Skills that are a gamble never have the influential attribute.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Helpful[/B]: Base DC+1[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]A successful check on this skill decreases the set DC of <other skill name> by 1 for the rest of the challenge.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Hidden[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]This skill is not revealed to players, irrespective of its other attributes. A successful check on <other skill name> reveals it. Hidden skills should often have other attributes, that makes them more fun to find out.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Hindrance[/B]: Base DC-1[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]A failed check on this skill increases the set DC of <other skill name> by 1 for the rest of the challenge.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Influential[/B]: As other attributes[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]A successful check on this skill does not score toward the challenge tally, but has some other effect. Influential skills always have at least one other attribute. Because they don’t add to the success tally, Influential skills should be uncommon and need to have a significantly valuable effect, otherwise your players won’t want to skip the chance to score a success toward victory.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Insightful[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]A successful check on this skill lets you ask your DM one question about the challenge. You can ask about the set DC or attributes of a skill you know or guess is a primary skill for the challenge, or for the name of a skill that is hidden, or something else. Your question can only concern the past and present, not the future.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Locked[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]No checks can be made against this skill until it is unlocked. A successful check on <other skill name> unlocks it. Locked skills should often have other attributes, that makes them more fun to find out.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Once[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]The first successful check on this skill in a segment counts toward victory, any further successful checks are ignored.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]One-shot[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]One player can make a check on this skill, once, over the entire challenge.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Required[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]From 1-4 checks are required on this skill per segment. You choose how many before the challenge starts, but never more than the number of players. If the required number of checks are not made, the shortfall is deducted from the challenge tally. Required skills are great to associate with beneficial or dangerous effects, or with costs and sacrifices. Note that the checks need not succeed, to count as made.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Sacrifice[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]A check on this skill costs one of your powers that is available for use. You choose that power. The chosen power becomes unavailable for use until the end of your next combat encounter. After that you can recover it normally. If the challenge results in a victory, you recover the power then instead. If this skill has the class attribute, then the power chosen much be from that class. An option for sacrifice is to give a power bonus on the check equal to half the level of the power sacrificed. If you do, set the base DC higher.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Trained[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]You can only make a check on this skill if you have it trained.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Transitory[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]You can only make a check on this skill in segment <number>.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Triggered[/B]: Base DC[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]You can only make a check on this skill in the segment following that in which the first successful check is made on <other skill name>.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Wounding[/B]: Base DC-1[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]A check on this skill costs you 5 hit points. You can’t recover those hit points until the start of your next combat encounter. After that you can recover them normally. If the challenge results in a victory, you recover those hit points then instead.[/COLOR][/SIZE][/FONT] [B][SIZE=4][COLOR=white]Design Notes[/COLOR][/SIZE][/B] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Amethyst[/B] is primarily designed to extract the properties inherent in the examples in the DMG, and lay those out on an easy pick list; adding a few more that people have thought of since then. It presents you with a toolbox for designing a challenge.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Amethyst is also designed to let players up the stakes for a better chance at rewards.[/COLOR][/SIZE][/FONT] [/FONT][/COLOR][/SIZE][/SIZE] [COLOR=white]-vk[/COLOR] [/QUOTE]
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Amethyst, for Obsidian - Skill Challenge skill set ups
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