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*Pathfinder & Starfinder
Amethyst, for Obsidian - Skill Challenge skill set ups
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<blockquote data-quote="Yogurt-in-BC" data-source="post: 4394322" data-attributes="member: 68825"><p>Now this is significantly different than <a href="http://www.enworld.org/forum/showpost.php?p=4392818&postcount=111" target="_blank">the PDF in Stalker0's post</a>, correct? </p><p></p><p>I think you're going in the right direction by streamlining the Amethyst system so that it's <strong>a menu of options to spice up the checks in an Obsidian skill challenge</strong>. </p><p></p><p>I found the feats in the original PDF too complex and hard to judge against the existing feats, so I'm glad to see them trimmed. </p><p><em></em></p><p><em>[Edit: Oops, I see you were only posting PART of your system, so the feats probably aren't trimmed. I still think your system doesn't need them. Perhaps they could be a separate expansion.]</em></p><p></p><p>Given that a main design principle of Obsidian was to make failures less threatening, I was surprised to see failure mentioned so prominently in the primary properties list. I'm not against adding some opportunities for risk or penalities, but at first glance I didn't know what it would mean to add "two failures" to the Obsidian system, which doesn't use failures.</p><p></p><p>I'd see if you could do away with having separate categories for primary properties and qualifiers. Make them all qualifiers, so that "Influential" means "Does not provide a success on its own, but has some other effect" and "Crucial" (perhaps better called "Gamble") means "If you succeed, score two successes. If you fail, you or another player must skip a check in this challenge." </p><p></p><p>I'd also consider making the qualifiers apply not to skills but specific actions. So I could use Acrobatics to climb a vine and earn a single success if I make the roll, or I could risk a "Daring" Acrobatics roll in order to swing across a chasm on the vine, earning not only a success but some other bonus.</p><p></p><p>Presentation-wise, you may want to fix the bullets and change the colour.</p><p></p><p>I like the idea behind your system a lot and will be using some of the qualifiers to make a challenge for my players.</p></blockquote><p></p>
[QUOTE="Yogurt-in-BC, post: 4394322, member: 68825"] Now this is significantly different than [URL="http://www.enworld.org/forum/showpost.php?p=4392818&postcount=111"]the PDF in Stalker0's post[/URL], correct? I think you're going in the right direction by streamlining the Amethyst system so that it's [B]a menu of options to spice up the checks in an Obsidian skill challenge[/B]. I found the feats in the original PDF too complex and hard to judge against the existing feats, so I'm glad to see them trimmed. [I] [Edit: Oops, I see you were only posting PART of your system, so the feats probably aren't trimmed. I still think your system doesn't need them. Perhaps they could be a separate expansion.][/I] Given that a main design principle of Obsidian was to make failures less threatening, I was surprised to see failure mentioned so prominently in the primary properties list. I'm not against adding some opportunities for risk or penalities, but at first glance I didn't know what it would mean to add "two failures" to the Obsidian system, which doesn't use failures. I'd see if you could do away with having separate categories for primary properties and qualifiers. Make them all qualifiers, so that "Influential" means "Does not provide a success on its own, but has some other effect" and "Crucial" (perhaps better called "Gamble") means "If you succeed, score two successes. If you fail, you or another player must skip a check in this challenge." I'd also consider making the qualifiers apply not to skills but specific actions. So I could use Acrobatics to climb a vine and earn a single success if I make the roll, or I could risk a "Daring" Acrobatics roll in order to swing across a chasm on the vine, earning not only a success but some other bonus. Presentation-wise, you may want to fix the bullets and change the colour. I like the idea behind your system a lot and will be using some of the qualifiers to make a challenge for my players. [/QUOTE]
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Amethyst, for Obsidian - Skill Challenge skill set ups
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