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General Tabletop Discussion
*Pathfinder & Starfinder
Amethyst, for Obsidian - Skill Challenge skill set ups
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<blockquote data-quote="clearstream" data-source="post: 4394410" data-attributes="member: 71699"><p>Completely correct. The first feedback on the pdf highlighted that the skill stuff looked fun, but the powers unnecessary. That made me reflect on what I want with challenges as a DM, and I realised that had nothing to do with creating a parallel to the existing and already well featured powers system for combat. It was all to do with having a good toolbox for supporting skill challenges.</p><p> </p><p></p><p> </p><p>Thank you. That is Amethyst's exact intention. Gather everyone's ideas together into a toolbox of consistent, well conceived attributes to weave together skills for challenges.</p><p> </p><p> </p><p></p><p> </p><p>No, you're right. They're gone. I doubt they'll reappear.</p><p> </p><p></p><p> </p><p>My error. I was pulling notes from work on the existing skill system and porting those to Obsidian, and I just plain forgot to remove scoring failures. They'll be gone next version.</p><p> </p><p></p><p> </p><p>I like those ideas and I'll look at them. The idea was really to ensure DMs chose at least some attributes that produced successes, but in fact that isn't needed (for much the reasons you point out for failures).</p><p> </p><p></p><p> </p><p>Thank you. Indeed the presentation needs work. The templates in the DMG implicitly included extractable properties for skills, so I feel it's likely the core concept is sound, but it really does need playing now.</p><p> </p><p>A little play will quickly reveal the critical bugs, and I suspect with a few revs it'll lock into Obsidian nicely. If you come up with any additions, or ways to make it work more smoothly, please post!</p><p> </p><p>-vk</p></blockquote><p></p>
[QUOTE="clearstream, post: 4394410, member: 71699"] Completely correct. The first feedback on the pdf highlighted that the skill stuff looked fun, but the powers unnecessary. That made me reflect on what I want with challenges as a DM, and I realised that had nothing to do with creating a parallel to the existing and already well featured powers system for combat. It was all to do with having a good toolbox for supporting skill challenges. Thank you. That is Amethyst's exact intention. Gather everyone's ideas together into a toolbox of consistent, well conceived attributes to weave together skills for challenges. [I][/I] No, you're right. They're gone. I doubt they'll reappear. My error. I was pulling notes from work on the existing skill system and porting those to Obsidian, and I just plain forgot to remove scoring failures. They'll be gone next version. I like those ideas and I'll look at them. The idea was really to ensure DMs chose at least some attributes that produced successes, but in fact that isn't needed (for much the reasons you point out for failures). Thank you. Indeed the presentation needs work. The templates in the DMG implicitly included extractable properties for skills, so I feel it's likely the core concept is sound, but it really does need playing now. A little play will quickly reveal the critical bugs, and I suspect with a few revs it'll lock into Obsidian nicely. If you come up with any additions, or ways to make it work more smoothly, please post! -vk [/QUOTE]
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Amethyst, for Obsidian - Skill Challenge skill set ups
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