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<blockquote data-quote="Dias Ex Machina" data-source="post: 5113429" data-attributes="member: 58907"><p>There are TWO (2) major points regarding PHB classes. We only deal with PHB1 in the core rulebook but will probably discuss the others in an update or errata to be released soon after Foundations’ release. </p><p></p><p><strong>1: No Proof of God. </strong> We discussed this at length in another post but effectively, there are no DIVINE classes. You gain nothing from your god because there are no fantasy gods in Amethyst, or they are as unproven as our gods in the modern world (if you happen to believe in them). In the 3.5 edition, we gave you a pass by saying it wasn't your god but your faith which gave you power and you could even be an atheist and still have this power if you believed you did. Because of the GSL's adherence, and because I felt the 3.5 excuse was just that, we simply state now that the Cleric or any other classes dealing with divine power are not available. That being said, we WERE specifically singling out Cleric. I would have no issue with Druid (and we'll mention that in the errata).</p><p></p><p><strong>2: Just One Magic. </strong> In Amethyst, the only way achieve the supernatural is to wield it (gear), be it (race or lifepath), or master the power of Pleroma--the language of dragons. By etching these words on a totem, you can channel power by uttering these words. This became a rule addition to Wizard, allowing additional implements like weapons and shields. Other than that, Wizard is unchanged. Because of this singular source, Wizard is the only available arcane classes. Once again (since I have not had a chance to read PHB3 yet), I may amend this in an errata. </p><p></p><p>What's else? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 5113429, member: 58907"] There are TWO (2) major points regarding PHB classes. We only deal with PHB1 in the core rulebook but will probably discuss the others in an update or errata to be released soon after Foundations’ release. [B]1: No Proof of God. [/B] We discussed this at length in another post but effectively, there are no DIVINE classes. You gain nothing from your god because there are no fantasy gods in Amethyst, or they are as unproven as our gods in the modern world (if you happen to believe in them). In the 3.5 edition, we gave you a pass by saying it wasn't your god but your faith which gave you power and you could even be an atheist and still have this power if you believed you did. Because of the GSL's adherence, and because I felt the 3.5 excuse was just that, we simply state now that the Cleric or any other classes dealing with divine power are not available. That being said, we WERE specifically singling out Cleric. I would have no issue with Druid (and we'll mention that in the errata). [B]2: Just One Magic. [/B] In Amethyst, the only way achieve the supernatural is to wield it (gear), be it (race or lifepath), or master the power of Pleroma--the language of dragons. By etching these words on a totem, you can channel power by uttering these words. This became a rule addition to Wizard, allowing additional implements like weapons and shields. Other than that, Wizard is unchanged. Because of this singular source, Wizard is the only available arcane classes. Once again (since I have not had a chance to read PHB3 yet), I may amend this in an errata. What's else? :) [/QUOTE]
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