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Amethyst - New campaign setting
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4236692" data-attributes="member: 58907"><p>Well, I guess you would have to read the book <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> to understand the extent of the variety of technology. We also wrote the book assuming your DM would not be douchebag. We have a section in our DM section where we say the following:</p><p></p><p> "The DM is allowed, if not encouraged, to play the EDF rules long and loose on the condition it not be abused. Just be aware that the two worlds don’t mix and only when the players are stupid should they be punished by EDF saves. The GM should not be constantly measuring distances from EDF fields to characters. Intentional EDF bursts from spells and EMP weapons should be taken seriously."</p><p></p><p>Our equipment section is 30 pages and lists a variety of items that replicate certain spell effects and can be used by any techan. You don't need a magic user for your variety of spells when every techan can donate something to that effect. </p><p></p><p>In addition, techans gain a lot more when in teams. They have group bonuses depending on their classes and their group's affiliation. For example, the Orobas offers the following:</p><p></p><p> "Orobas operatives receive additional training at 1st level. Whenever an operative strikes a target in combat, all other operatives of Orobas gain a +2 to hit that same target. This applies to both melee and ranged combat. This is not cumulative."</p><p></p><p>Players make techan characters that work together, that form a group. Characters are not singular...</p><p></p><p><img src="http://www.conceptart.org/forums/attachment.php?attachmentid=344125&stc=1&d=1207825939" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p> They are part of a team...</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4236692, member: 58907"] Well, I guess you would have to read the book ;) to understand the extent of the variety of technology. We also wrote the book assuming your DM would not be douchebag. We have a section in our DM section where we say the following: "The DM is allowed, if not encouraged, to play the EDF rules long and loose on the condition it not be abused. Just be aware that the two worlds don’t mix and only when the players are stupid should they be punished by EDF saves. The GM should not be constantly measuring distances from EDF fields to characters. Intentional EDF bursts from spells and EMP weapons should be taken seriously." Our equipment section is 30 pages and lists a variety of items that replicate certain spell effects and can be used by any techan. You don't need a magic user for your variety of spells when every techan can donate something to that effect. In addition, techans gain a lot more when in teams. They have group bonuses depending on their classes and their group's affiliation. For example, the Orobas offers the following: "Orobas operatives receive additional training at 1st level. Whenever an operative strikes a target in combat, all other operatives of Orobas gain a +2 to hit that same target. This applies to both melee and ranged combat. This is not cumulative." Players make techan characters that work together, that form a group. Characters are not singular... [IMG]http://www.conceptart.org/forums/attachment.php?attachmentid=344125&stc=1&d=1207825939[/IMG] They are part of a team... [/QUOTE]
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