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Amethyst - New campaign setting
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4339229" data-attributes="member: 58907"><p>Oh, don't worry, guys. I don't. Let me quote you a passage from one of our announcements:</p><p></p><p>From those curious at our approach, we are "listing" available races and classes in Amethyst while including additional ones of our own. Ones not "listed" are "assumed" not present in our setting nor are they referred to in any rules as canon. All original Amethyst races are to return. In the old game, we removed Bard and Sorcerer and turned Paladin and Ranger into Prestige classes. In this version (all this is currently not official), we are "ignoring" Warlock, Cleric, and Paladin from the official Amethyst world and adding in four new classes dealing with the other side of the science/magic coin.</p><p></p><p>The big addition is the inclusion of something we are currently calling "lifepath" which is "kinda" like Paragon path, only for the Heroic levels. They are in between Race and Class and offer mostly fluff and out-of-combat rules dependent on where the character was born and/or what natural gifts he/she possesses.</p><p></p><p>They are not as powerful as Paragon paths and are mostly setting related. For those who have read our 3.5 Game, it is related to our "Class Focus" ability all core classes were given, radically widening the number of options at first level. Some feats have a specific lifepath as a prerequisite. There might be dozens of available paths; add that into races and classes and the absence of three core classes probably won't be felt. We removed--ahem--"ignored" these three core classes because, as the story is set on a real earth, is lacking the "proof of god"...thus no divinity.</p><p></p><p>Obviously, we'll have new racial feats for our races, new paragon paths, as well as new epic destinies, the latter of which we are looking forward to as it is related to the story the characters play in this setting. Foundation spells will return and be closer to their original intent as they were in the 3.5</p><p></p><p>As we said on our podcast, the 3.5 was about...a 70% representation of the real Amethyst setting. 4.0 should be closer to 85%-90%--though not perfect, it is pretty darn close.</p><p></p><p>I hope that alleviates some doubt at our..."wording" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4339229, member: 58907"] Oh, don't worry, guys. I don't. Let me quote you a passage from one of our announcements: From those curious at our approach, we are "listing" available races and classes in Amethyst while including additional ones of our own. Ones not "listed" are "assumed" not present in our setting nor are they referred to in any rules as canon. All original Amethyst races are to return. In the old game, we removed Bard and Sorcerer and turned Paladin and Ranger into Prestige classes. In this version (all this is currently not official), we are "ignoring" Warlock, Cleric, and Paladin from the official Amethyst world and adding in four new classes dealing with the other side of the science/magic coin. The big addition is the inclusion of something we are currently calling "lifepath" which is "kinda" like Paragon path, only for the Heroic levels. They are in between Race and Class and offer mostly fluff and out-of-combat rules dependent on where the character was born and/or what natural gifts he/she possesses. They are not as powerful as Paragon paths and are mostly setting related. For those who have read our 3.5 Game, it is related to our "Class Focus" ability all core classes were given, radically widening the number of options at first level. Some feats have a specific lifepath as a prerequisite. There might be dozens of available paths; add that into races and classes and the absence of three core classes probably won't be felt. We removed--ahem--"ignored" these three core classes because, as the story is set on a real earth, is lacking the "proof of god"...thus no divinity. Obviously, we'll have new racial feats for our races, new paragon paths, as well as new epic destinies, the latter of which we are looking forward to as it is related to the story the characters play in this setting. Foundation spells will return and be closer to their original intent as they were in the 3.5 As we said on our podcast, the 3.5 was about...a 70% representation of the real Amethyst setting. 4.0 should be closer to 85%-90%--though not perfect, it is pretty darn close. I hope that alleviates some doubt at our..."wording" :) [/QUOTE]
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