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Amethyst - New campaign setting
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4344368" data-attributes="member: 58907"><p>Ahh...you see, one must peer into the real Amethyst few have actually read. </p><p></p><p>In the real Amethyst--and what will appear in the new 4.0--there are three types of magic:</p><p></p><p>1. Draconic, the power of god to create something by naming it--the magic possessed in the language of the greatest species. Wizards use this.</p><p></p><p>2. Naturally enchanted--inorganic. We established materials like Angelite, Coruthill, and Magnarros as elements which respond differently under the saturation of magic. This actually spreads to all corners of science. There are thousands of materials and combinations of elements that produce different results. This brings back Alchemy and an enchanted metallurgy as those with the know forge items of enchantment by simply being aware of the exacting ratios required.</p><p></p><p>3. Naturally enchanted--organic. The same as monsters, some people suddenly possess magical abilities on their own from birth. In the 3.5 setting, we only addressed this slightly, as we didn't want to bog down the 3.5 book too much with more rules. Since we always had intended to downplay divinity, 4.0 gave us the opportunity to do it right. So those with powers to heal, raise the dead, or cure disease are part of these freak occurrences. Obviously, some of these people are deified and worshiped while others are sometimes outcasted. In the 3.5 book, we referred to one type as a Vivicator. Mahan is one of these gifted souls. If a character sheet was ever made for him, he would be listed as a Ranger. Using our new new 4.0 lifepath, he would also be a vivicator. </p><p></p><p>Now we are still in the planning stages, so how we address this may alter...but so far, that's how it is looking.</p><p></p><p>To answer your question, since we are pulling out divinity, the real Amethyst has not actual cleric, though you can replicate something cleric-like by choosing the appropriate lifepath. Then you can go on to Fighter, Rogue, Wizard...whatever you like. Does that help?</p><p></p><p>And yes, you can do whatever you want... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4344368, member: 58907"] Ahh...you see, one must peer into the real Amethyst few have actually read. In the real Amethyst--and what will appear in the new 4.0--there are three types of magic: 1. Draconic, the power of god to create something by naming it--the magic possessed in the language of the greatest species. Wizards use this. 2. Naturally enchanted--inorganic. We established materials like Angelite, Coruthill, and Magnarros as elements which respond differently under the saturation of magic. This actually spreads to all corners of science. There are thousands of materials and combinations of elements that produce different results. This brings back Alchemy and an enchanted metallurgy as those with the know forge items of enchantment by simply being aware of the exacting ratios required. 3. Naturally enchanted--organic. The same as monsters, some people suddenly possess magical abilities on their own from birth. In the 3.5 setting, we only addressed this slightly, as we didn't want to bog down the 3.5 book too much with more rules. Since we always had intended to downplay divinity, 4.0 gave us the opportunity to do it right. So those with powers to heal, raise the dead, or cure disease are part of these freak occurrences. Obviously, some of these people are deified and worshiped while others are sometimes outcasted. In the 3.5 book, we referred to one type as a Vivicator. Mahan is one of these gifted souls. If a character sheet was ever made for him, he would be listed as a Ranger. Using our new new 4.0 lifepath, he would also be a vivicator. Now we are still in the planning stages, so how we address this may alter...but so far, that's how it is looking. To answer your question, since we are pulling out divinity, the real Amethyst has not actual cleric, though you can replicate something cleric-like by choosing the appropriate lifepath. Then you can go on to Fighter, Rogue, Wizard...whatever you like. Does that help? And yes, you can do whatever you want... :) [/QUOTE]
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