Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Amethyst Renaissance (Pathfinder edition) Progress
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dias Ex Machina" data-source="post: 5716538" data-attributes="member: 58907"><p>I started the Amethyst Pathfinder edition, dubbed Renaissance two weeks ago. It is still in the alpha phase, but progress has been extremely rapid. Not even two weeks into production and Renaissance is now passed 188 pages. Races, lifepaths, classes, skills, and feats are ALL done. After this, we got prestige classes, equipment, setting, and monsters. At this rate, first draft will be done by the end of November. It could come out before Ultramodern4 is this pace keeps up. </p><p></p><p>I am still hoping to maintain the freedom of character creation we had begun with the D20 Amethyst in 2008 and perfected with our recent Amethyst Evolution book. For now, I wanted to leak a few of our "alpha" phase classes. These are still being tested.</p><p></p><p><strong>LAUDENIANS </strong></p><p><strong>RACIAL TRAITS</strong></p><p>Average Height: 5’10” – 6’7” </p><p>Average Weight: 40-55 lbs.</p><p>Average Starting Age: 150 years</p><p>Estimated Life Expectancy: Unknown (10,000 years?)</p><p></p><p>Ability Scores: +2 Wisdom; +2 Intelligence or +2 Dexterity; -2 Constitution or -2 Strength</p><p>Size: Medium. As a Medium creature, you have no special bonuses or penalties due to your size.</p><p>Speed: 35 feet </p><p>Vision: Normal</p><p>Languages: Laudenian, one human language, and one additional fae language. If you have a high Intelligence score, you can choose any additional languages you want.</p><p>Racial Skill Bonuses: +2 Acrobatics, +2 Spellcraft</p><p></p><p>Adept User: You receive a +2 racial bonus to saving throws against enchantment spells and effects. </p><p>Emergence: You know where and when to be to strike the critical blow. You know where and when to be to strike the critical blow. When wielding a light melee weapon, you can use Wisdom in place of Strength as your primary melee attack/damage attribute. If you are wielding two weapons, both must be light weapons for this ability to apply. </p><p>Equilibrium: If you have 4 or more ranks in Acrobatics, you gain a +4 dodge bonus to AC when fighting defensively instead of +3, and a +7 dodge bonus to AC when taking total defense actions instead of +6. </p><p>Light Body: Reduce all fall distances by 10 feet (2 squares). If bull rushed, you are pushed back 10 feet; for every 5 by which the attack exceeds your CMD, you are pushed an additional 10 feet.</p><p>Special Ability -- Slide Waltz: Your body can move like water, swaying around an opponent with ease. </p><p>Ability Type: Extraordinary</p><p>Action: Swift</p><p>Attack of Opportunity: No</p><p>Uses Per Day: As many times as your Wisdom or Intelligence modifier.</p><p>Effect: Select one Medium or smaller creature within 5 feet (adjacent square). You can move to any location that is within 5 feet of the target (effectively any unoccupied square adjacent to the target).</p><p></p><p><strong>NARROS</strong></p><p><strong>RACIAL TRAITS</strong></p><p>Average Height: 4’ – 4’9” </p><p>Average Weight: 195-395 lbs.</p><p>Average Starting Age: 75 years</p><p>Estimated Life Expectancy: 1,000 years</p><p></p><p>Ability Scores: +2 Constitution; +2 Charisma or +2 Wisdom; -2 Dexterity or -2 Intelligence</p><p>Size: Medium. As a Medium creature, you have no special bonuses or penalties due to your size.</p><p>Speed: 25 feet. Your speed is never modified by armor or encumbrance.</p><p>Vision: Darkvision. You can see in the dark up to 60 feet. </p><p>Languages: Narroni and one human language. If you have a high Intelligence score, you can choose any additional languages you want.</p><p>Racial Skill Bonuses: +2 Intimidate, +2 Survival</p><p></p><p>Big Boned: You suffer s -3 penalty to all Swim checks.</p><p>Iron Roots: You have a +4 racial bonus to your CMD against a bull rush or trip. You are treated as a Large creature when dealing with wind effects.</p><p>Militaristic: You are proficient in any two melee weapons of your choice (even if techan).</p><p>Stone Blood: You gain a +2 racial bonus to Fort saves but suffer a -1 penalty to Ref saves. You also gain a +2 racial bonus on saving throws against poison.</p><p>Final Word: If you are reduced to 0 or less hit points, you do not fall unconscious until the end of your next turn (regardless of damage taken). On your next turn, you can take only a single standard action. If you use that action to attack the enemy that reduced you to 0 hit points or lower, you automatically hit (you still roll). </p><p></p><p>I will continue to update this thread if you guys want to know more about our progress…</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 5716538, member: 58907"] I started the Amethyst Pathfinder edition, dubbed Renaissance two weeks ago. It is still in the alpha phase, but progress has been extremely rapid. Not even two weeks into production and Renaissance is now passed 188 pages. Races, lifepaths, classes, skills, and feats are ALL done. After this, we got prestige classes, equipment, setting, and monsters. At this rate, first draft will be done by the end of November. It could come out before Ultramodern4 is this pace keeps up. I am still hoping to maintain the freedom of character creation we had begun with the D20 Amethyst in 2008 and perfected with our recent Amethyst Evolution book. For now, I wanted to leak a few of our "alpha" phase classes. These are still being tested. [B]LAUDENIANS RACIAL TRAITS[/B] Average Height: 5’10” – 6’7” Average Weight: 40-55 lbs. Average Starting Age: 150 years Estimated Life Expectancy: Unknown (10,000 years?) Ability Scores: +2 Wisdom; +2 Intelligence or +2 Dexterity; -2 Constitution or -2 Strength Size: Medium. As a Medium creature, you have no special bonuses or penalties due to your size. Speed: 35 feet Vision: Normal Languages: Laudenian, one human language, and one additional fae language. If you have a high Intelligence score, you can choose any additional languages you want. Racial Skill Bonuses: +2 Acrobatics, +2 Spellcraft Adept User: You receive a +2 racial bonus to saving throws against enchantment spells and effects. Emergence: You know where and when to be to strike the critical blow. You know where and when to be to strike the critical blow. When wielding a light melee weapon, you can use Wisdom in place of Strength as your primary melee attack/damage attribute. If you are wielding two weapons, both must be light weapons for this ability to apply. Equilibrium: If you have 4 or more ranks in Acrobatics, you gain a +4 dodge bonus to AC when fighting defensively instead of +3, and a +7 dodge bonus to AC when taking total defense actions instead of +6. Light Body: Reduce all fall distances by 10 feet (2 squares). If bull rushed, you are pushed back 10 feet; for every 5 by which the attack exceeds your CMD, you are pushed an additional 10 feet. Special Ability -- Slide Waltz: Your body can move like water, swaying around an opponent with ease. Ability Type: Extraordinary Action: Swift Attack of Opportunity: No Uses Per Day: As many times as your Wisdom or Intelligence modifier. Effect: Select one Medium or smaller creature within 5 feet (adjacent square). You can move to any location that is within 5 feet of the target (effectively any unoccupied square adjacent to the target). [B]NARROS RACIAL TRAITS[/B] Average Height: 4’ – 4’9” Average Weight: 195-395 lbs. Average Starting Age: 75 years Estimated Life Expectancy: 1,000 years Ability Scores: +2 Constitution; +2 Charisma or +2 Wisdom; -2 Dexterity or -2 Intelligence Size: Medium. As a Medium creature, you have no special bonuses or penalties due to your size. Speed: 25 feet. Your speed is never modified by armor or encumbrance. Vision: Darkvision. You can see in the dark up to 60 feet. Languages: Narroni and one human language. If you have a high Intelligence score, you can choose any additional languages you want. Racial Skill Bonuses: +2 Intimidate, +2 Survival Big Boned: You suffer s -3 penalty to all Swim checks. Iron Roots: You have a +4 racial bonus to your CMD against a bull rush or trip. You are treated as a Large creature when dealing with wind effects. Militaristic: You are proficient in any two melee weapons of your choice (even if techan). Stone Blood: You gain a +2 racial bonus to Fort saves but suffer a -1 penalty to Ref saves. You also gain a +2 racial bonus on saving throws against poison. Final Word: If you are reduced to 0 or less hit points, you do not fall unconscious until the end of your next turn (regardless of damage taken). On your next turn, you can take only a single standard action. If you use that action to attack the enemy that reduced you to 0 hit points or lower, you automatically hit (you still roll). I will continue to update this thread if you guys want to know more about our progress… [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Amethyst Renaissance (Pathfinder edition) Progress
Top