Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ammunition Woes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="burntgerbil" data-source="post: 4491435" data-attributes="member: 49839"><p>Hi All - </p><p></p><p>I played an archer in 3.5 and I have found the same problems now in 4e than I did then - there seems to be a set of rules in place to dictate the amount of ammunition and how it is used, but no method to procure more. I have seen 1st level adventurers set out with 450 arrows on them. This is just plain dumb. We never hear of players running out of ammunition mid-adventure - as a matter of fact I think many groups allow the ranger just to "fill up" when he is in town - that's the limit of ammunition management for them. I am playing a ranged ranger in 4e and I flat out refuse to keep track of mundane ammunition - it's a detail that the character would know about - but as a player, my goal is to advance the story and to interact with my friends. </p><p></p><p>It frustrates me that many people appear to play one way and the book implies another - this is compounded by the fact that this only applies to a single build of a single class to be completely impotent when out of ammo. Magical thrown weapons return to the user, why not arrows - at least in a way that is not tedious. </p><p></p><p>Short of having a barrel o' arrows, does anyone else have any suggestions on how to handle this ? I considered just forgetting the whole ammunition count thing when I run a game - as most archers worth their salt would be equipped either through purchasing or crafting (not possible in 4e) new arrows - especially since 100% of them break after use now.</p></blockquote><p></p>
[QUOTE="burntgerbil, post: 4491435, member: 49839"] Hi All - I played an archer in 3.5 and I have found the same problems now in 4e than I did then - there seems to be a set of rules in place to dictate the amount of ammunition and how it is used, but no method to procure more. I have seen 1st level adventurers set out with 450 arrows on them. This is just plain dumb. We never hear of players running out of ammunition mid-adventure - as a matter of fact I think many groups allow the ranger just to "fill up" when he is in town - that's the limit of ammunition management for them. I am playing a ranged ranger in 4e and I flat out refuse to keep track of mundane ammunition - it's a detail that the character would know about - but as a player, my goal is to advance the story and to interact with my friends. It frustrates me that many people appear to play one way and the book implies another - this is compounded by the fact that this only applies to a single build of a single class to be completely impotent when out of ammo. Magical thrown weapons return to the user, why not arrows - at least in a way that is not tedious. Short of having a barrel o' arrows, does anyone else have any suggestions on how to handle this ? I considered just forgetting the whole ammunition count thing when I run a game - as most archers worth their salt would be equipped either through purchasing or crafting (not possible in 4e) new arrows - especially since 100% of them break after use now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ammunition Woes
Top