Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Amnesia Sequence Yea/Nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadowdweller00" data-source="post: 9538264" data-attributes="member: 6778479"><p>So in an upcoming session in the campaign I'm presently running, the PCs are approaching the hidden stronghold of a heretofore unknown faction. This group is generally hostile and unfriendly to outsiders, but not to the point of being murderous or attack-on-sight. First and foremost they wish to remain secret. One possible option I have been considering would be to have a fugue or amnesia sequence where the PCs find themselves wandering away from the area in question, with blurry memories of fighting and being interrogated by.... SOMEone. And having been threatened not to return. The in-game justification would be that the PCs were eventually captured by the faction, and drugged with a memory-inhibiting poison. EDIT: Also, to clarify, despite my use of the word Amnesia I'm NOT actually suggesting that the PCs forget who they are; just what they had been up to for a few days</p><p></p><p>Pros -</p><ul> <li data-xf-list-type="ul">Preserves the mystery a while longer</li> <li data-xf-list-type="ul">Requires less prep work on my part</li> <li data-xf-list-type="ul">Pre-empts the possibility of the PCs getting themselves in a fight they can't actually handle</li> <li data-xf-list-type="ul">Doesn't waste time on a fight the PCs are likely to lose, which might not be fun.</li> </ul><p></p><p>Cons -</p><ul> <li data-xf-list-type="ul">Violates player agency</li> <li data-xf-list-type="ul">Nothing really to stop the PCs from just going back.</li> <li data-xf-list-type="ul">Heavy-handed / unsubtle</li> </ul><p></p><p>My main question is this: If such a thing happened to YOU in a game, dear reader, would it be an unpleasant experience? Or an intriguing mystery? Or....something else? I consider the violation of player agency a pretty major issue.</p><p></p><p>EDIT: Because I kinda flipped the wording of the title and underlying question, please keep in mind that</p><p>Yes = unpleasant = NAY</p><p>No = pleasant or at least acceptible = YEA</p><p>Thanks for your help!</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 9538264, member: 6778479"] So in an upcoming session in the campaign I'm presently running, the PCs are approaching the hidden stronghold of a heretofore unknown faction. This group is generally hostile and unfriendly to outsiders, but not to the point of being murderous or attack-on-sight. First and foremost they wish to remain secret. One possible option I have been considering would be to have a fugue or amnesia sequence where the PCs find themselves wandering away from the area in question, with blurry memories of fighting and being interrogated by.... SOMEone. And having been threatened not to return. The in-game justification would be that the PCs were eventually captured by the faction, and drugged with a memory-inhibiting poison. EDIT: Also, to clarify, despite my use of the word Amnesia I'm NOT actually suggesting that the PCs forget who they are; just what they had been up to for a few days Pros - [LIST] [*]Preserves the mystery a while longer [*]Requires less prep work on my part [*]Pre-empts the possibility of the PCs getting themselves in a fight they can't actually handle [*]Doesn't waste time on a fight the PCs are likely to lose, which might not be fun. [/LIST] Cons - [LIST] [*]Violates player agency [*]Nothing really to stop the PCs from just going back. [*]Heavy-handed / unsubtle [/LIST] My main question is this: If such a thing happened to YOU in a game, dear reader, would it be an unpleasant experience? Or an intriguing mystery? Or....something else? I consider the violation of player agency a pretty major issue. EDIT: Because I kinda flipped the wording of the title and underlying question, please keep in mind that Yes = unpleasant = NAY No = pleasant or at least acceptible = YEA Thanks for your help! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Amnesia Sequence Yea/Nay?
Top