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Amnesia Sequence Yea/Nay?
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<blockquote data-quote="Shadowdweller00" data-source="post: 9538289" data-attributes="member: 6778479"><p>Because not everyone and everything in the game world is expected to be defeated in combat?</p><p></p><p>This is more of a case where the PCs could potentially win a skirmish against a few members of this faction; but not a full assault...or accidental full alert of those guarding an entire stronghold. The PCs could absolutely just avoid the place and the faction, if they wanted to and knew it was there. But their present avenue of exploration is going to lead them there.</p><p></p><p>Negotiation is certainly an option if I choose to go the non-drugging route. Part of the issue with that that I would need to work through is that I want to portray the faction as uncaring and favoring the most expedient route that would preserve their secrecy. And I don't think "just letting the PCs go if they promise not to tell" fits that concept. But drugging them so that they can't actually remember does. Trying to disguise the full nature of the faction might work. As might a prison escape. I tend to imagine that the faction would be leery of execution / long term imprisonment of the PCs because they have no way of knowing whether missing people would result in others coming to look for them.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 9538289, member: 6778479"] Because not everyone and everything in the game world is expected to be defeated in combat? This is more of a case where the PCs could potentially win a skirmish against a few members of this faction; but not a full assault...or accidental full alert of those guarding an entire stronghold. The PCs could absolutely just avoid the place and the faction, if they wanted to and knew it was there. But their present avenue of exploration is going to lead them there. Negotiation is certainly an option if I choose to go the non-drugging route. Part of the issue with that that I would need to work through is that I want to portray the faction as uncaring and favoring the most expedient route that would preserve their secrecy. And I don't think "just letting the PCs go if they promise not to tell" fits that concept. But drugging them so that they can't actually remember does. Trying to disguise the full nature of the faction might work. As might a prison escape. I tend to imagine that the faction would be leery of execution / long term imprisonment of the PCs because they have no way of knowing whether missing people would result in others coming to look for them. [/QUOTE]
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