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General Tabletop Discussion
*Dungeons & Dragons
Amnesia Sequence Yea/Nay?
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<blockquote data-quote="Ondath" data-source="post: 9538331" data-attributes="member: 7031770"><p>I agree with [USER=7808]@Deset Gled[/USER] that this could be an okay scenario you can use... Once. I think it can be interesting if certain enemies can mess with the game's ground rules and assumptions and force you to think out of the box, but do it more than once and people start to get annoyed. So really consider if you want to use this faction's amnesia ability here, or if you want to keep it for a more momentous occasion.</p><p></p><p>In my game, I had modified an existing D&D creature's lore to make it so that they worked like the Silence in Doctor Who - you forget any memory of them the moment you look away. The way it worked in-game was that the party would be exploring a nest of these creatures and I'd suddenly jump from a scene saying they found themselves running away and having used X class feature against an enemy they didn't remember. But I also said they regained all memories of this creature (and were immune to future amnesia) when they a specimen, so once the mystery was revealed the game continued as usual.</p><p></p><p>So my suggestion would be to enrich your idea with these: I'd there a way for the party to regain their memories at their own initiative (if they resolve the mystery, follow clues leading to another, weaker base of the faction that they can actually handle etc.)? Or will they just feel like they've been forced out of an area by the DM's hand? If it's the latter, I suggest you move the first interaction with the faction to a different time when it will be the focus, and not when they're chasing another plot. Because the way you do it now, it might come out of nowhere and annoy them.</p></blockquote><p></p>
[QUOTE="Ondath, post: 9538331, member: 7031770"] I agree with [USER=7808]@Deset Gled[/USER] that this could be an okay scenario you can use... Once. I think it can be interesting if certain enemies can mess with the game's ground rules and assumptions and force you to think out of the box, but do it more than once and people start to get annoyed. So really consider if you want to use this faction's amnesia ability here, or if you want to keep it for a more momentous occasion. In my game, I had modified an existing D&D creature's lore to make it so that they worked like the Silence in Doctor Who - you forget any memory of them the moment you look away. The way it worked in-game was that the party would be exploring a nest of these creatures and I'd suddenly jump from a scene saying they found themselves running away and having used X class feature against an enemy they didn't remember. But I also said they regained all memories of this creature (and were immune to future amnesia) when they a specimen, so once the mystery was revealed the game continued as usual. So my suggestion would be to enrich your idea with these: I'd there a way for the party to regain their memories at their own initiative (if they resolve the mystery, follow clues leading to another, weaker base of the faction that they can actually handle etc.)? Or will they just feel like they've been forced out of an area by the DM's hand? If it's the latter, I suggest you move the first interaction with the faction to a different time when it will be the focus, and not when they're chasing another plot. Because the way you do it now, it might come out of nowhere and annoy them. [/QUOTE]
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