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Amnesia Sequence Yea/Nay?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9538392" data-attributes="member: 6790260"><p>Perhaps, instead of amnesia, have the stronghold protected by some kind of ultra-subtle, but powerful, mind-affecting magic akin to Douglas Adams' "Somebody Else's Problem Field"?</p><p></p><p>That is, the SEP field makes things "invisible" by exploiting the part of sapient brains that enables folks to "look the other way" when they see a thing they don't want to see or that would cause them inconvenience if they openly recognized. Seeing an unhoused person panhandling, for example, or a conspicuous box in a public place, etc.</p><p></p><p>So perhaps there's some kind of mental magic or space-warping effect which prevents anyone not in the group from being able to see/reach the place? This has precedent in fiction, as an example the Hogwarts grounds are "unplottable" so external maps cannot depict its location relative to other locations. (The Marauder's Map exploits this loophole: it can depict the Hogwarts grounds because it <em>doesn't</em> show where Hogwarts is, being only an "internal" map of the grounds and castle itself.)</p><p></p><p>This would let you give the players seemingly free rein to investigate the place, "find nothing", and then only learn the truth much later, without having to use amnesia, and without nearly so much risk of the players deciding "nope, we're gonna fix this thing RIGHT NOW" rather than letting sleeping plots lie.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9538392, member: 6790260"] Perhaps, instead of amnesia, have the stronghold protected by some kind of ultra-subtle, but powerful, mind-affecting magic akin to Douglas Adams' "Somebody Else's Problem Field"? That is, the SEP field makes things "invisible" by exploiting the part of sapient brains that enables folks to "look the other way" when they see a thing they don't want to see or that would cause them inconvenience if they openly recognized. Seeing an unhoused person panhandling, for example, or a conspicuous box in a public place, etc. So perhaps there's some kind of mental magic or space-warping effect which prevents anyone not in the group from being able to see/reach the place? This has precedent in fiction, as an example the Hogwarts grounds are "unplottable" so external maps cannot depict its location relative to other locations. (The Marauder's Map exploits this loophole: it can depict the Hogwarts grounds because it [I]doesn't[/I] show where Hogwarts is, being only an "internal" map of the grounds and castle itself.) This would let you give the players seemingly free rein to investigate the place, "find nothing", and then only learn the truth much later, without having to use amnesia, and without nearly so much risk of the players deciding "nope, we're gonna fix this thing RIGHT NOW" rather than letting sleeping plots lie. [/QUOTE]
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