Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Amnesia Sequence Yea/Nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aco175" data-source="post: 9538438" data-attributes="member: 27385"><p>As a player, I would not like it much. I would go along with it and see what happens, but just saying you were drugged or gave up in a fight takes a lot from the player. It is a bit like the classic; you all wake up in a prison cell. </p><p></p><p>One thing I have done in the past is to play a one-shot with another set of PCs. I might make up some NPC types for play such as some who are city guards and soldiers and the local sage's student. Another time I had the henchmen of the main PCs go but this is not as fun. This other group meets the bad cult and gets killed or manages to sneak about for a while and learn some things- thus the players learn some things even though the PCs do not. </p><p></p><p>Now, when the main PCs find out about some stuff happening the players know but the PCs do not. They get wind of some soldiers missing or the sage mentions that one of his students went to investigate something and has not returned. Now the players are more interested and know some things that are about, even if you change things based on the first group sniffing around.</p></blockquote><p></p>
[QUOTE="aco175, post: 9538438, member: 27385"] As a player, I would not like it much. I would go along with it and see what happens, but just saying you were drugged or gave up in a fight takes a lot from the player. It is a bit like the classic; you all wake up in a prison cell. One thing I have done in the past is to play a one-shot with another set of PCs. I might make up some NPC types for play such as some who are city guards and soldiers and the local sage's student. Another time I had the henchmen of the main PCs go but this is not as fun. This other group meets the bad cult and gets killed or manages to sneak about for a while and learn some things- thus the players learn some things even though the PCs do not. Now, when the main PCs find out about some stuff happening the players know but the PCs do not. They get wind of some soldiers missing or the sage mentions that one of his students went to investigate something and has not returned. Now the players are more interested and know some things that are about, even if you change things based on the first group sniffing around. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Amnesia Sequence Yea/Nay?
Top