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Ampersand: 2011 releases officially gutted
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<blockquote data-quote="Mengu" data-source="post: 5428755" data-attributes="member: 65726"><p>I'm not sure the discussion for book vs e-book, and some of the proof presented is necessarily any indication for the issue at hand. We are talking about a game. First and foremost, D&D is a game. It's not a book. And that's quite a difference.</p><p></p><p>So ideally we should not be looking for or asking for the best way to deliver D&D books, whether they should be paper or digital. We should be asking for the best way to deliver the D&D game. What that is, I don't know, and even if I had made up my mind on what it should be, it would still be debatable.</p><p></p><p>"Best way to deliver" of course is a relative concept as well, it's impossible to please everyone. But the important aspects I think we all love and cherish are that we play it face to face, at a table, with dice, and we get to do some role playing, immerse ourselves as adventurers in a fantasy world, and resolve some heroic action with a group of like-minded friends.</p><p></p><p>The first PHB I borrowed from my first DM is still fresh in my memory. I was in love with that book. It was the best thing since legos. So I can see where the attachment to books (or the red box nostalgia) are coming from.</p><p></p><p>But if there is some better way to consume D&D (using the WotC lingo), we should be open to it. Sadly I don't have confidence that there is a plan for the future of 4e. The plan for all I know is to try different ideas until something fits (both with us consumers and the financial expectations).</p><p></p><p>It's a rough road ahead, this switch to soft media will shake things up a bit. It may take a whole edition (or even a change of hands for the product) to get it going smoothly. But in the meantime, the best thing we can do as the community is to tell them what we like, don't like, and would like to see.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5428755, member: 65726"] I'm not sure the discussion for book vs e-book, and some of the proof presented is necessarily any indication for the issue at hand. We are talking about a game. First and foremost, D&D is a game. It's not a book. And that's quite a difference. So ideally we should not be looking for or asking for the best way to deliver D&D books, whether they should be paper or digital. We should be asking for the best way to deliver the D&D game. What that is, I don't know, and even if I had made up my mind on what it should be, it would still be debatable. "Best way to deliver" of course is a relative concept as well, it's impossible to please everyone. But the important aspects I think we all love and cherish are that we play it face to face, at a table, with dice, and we get to do some role playing, immerse ourselves as adventurers in a fantasy world, and resolve some heroic action with a group of like-minded friends. The first PHB I borrowed from my first DM is still fresh in my memory. I was in love with that book. It was the best thing since legos. So I can see where the attachment to books (or the red box nostalgia) are coming from. But if there is some better way to consume D&D (using the WotC lingo), we should be open to it. Sadly I don't have confidence that there is a plan for the future of 4e. The plan for all I know is to try different ideas until something fits (both with us consumers and the financial expectations). It's a rough road ahead, this switch to soft media will shake things up a bit. It may take a whole edition (or even a change of hands for the product) to get it going smoothly. But in the meantime, the best thing we can do as the community is to tell them what we like, don't like, and would like to see. [/QUOTE]
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