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Ampersand: 2011 releases officially gutted
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<blockquote data-quote="DEFCON 1" data-source="post: 5432436" data-attributes="member: 7006"><p>To be honest, I'm having a hard time parsing your first two sentences, so I'm not even sure what it is you're actually questioning.</p><p></p><p>But as far as magic items are concerned... all I'd say would be this this: If you can't find what you need in your hard copies of Adventurer's Vault I and II... you probably need to lower your expectations on the kind of magic your players should have. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There is enough printed 4E material out there to play the game for decades, even if you choose not to never subscribe to DDI. Even if every single new D&D book from this point forward was a strictly-digital affair... your game will in no way suffer. You have plenty to run a successful game. More than plenty, actually. Yeah, there might be some cool stuff released that you won't get to use because of your insistence that if you can't "own" it, you won't get it... but that will in no way make 4E any less a playable experience with just the books you have.</p><p></p><p>But that's even beside the point, because I suspect that there will <em>always</em> be a printed part of the game found on bookshelves. Simply because of keeping the brand active in game stores, bookstores, and websites means it can be physically purchased, thereby making it something to buy, gift and loan to get other people involved in the game. But if other "splatbooks" or character option races or build articles go straight the DDI before appearing in hardcover first? Not an issue.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5432436, member: 7006"] To be honest, I'm having a hard time parsing your first two sentences, so I'm not even sure what it is you're actually questioning. But as far as magic items are concerned... all I'd say would be this this: If you can't find what you need in your hard copies of Adventurer's Vault I and II... you probably need to lower your expectations on the kind of magic your players should have. ;) There is enough printed 4E material out there to play the game for decades, even if you choose not to never subscribe to DDI. Even if every single new D&D book from this point forward was a strictly-digital affair... your game will in no way suffer. You have plenty to run a successful game. More than plenty, actually. Yeah, there might be some cool stuff released that you won't get to use because of your insistence that if you can't "own" it, you won't get it... but that will in no way make 4E any less a playable experience with just the books you have. But that's even beside the point, because I suspect that there will [I]always[/I] be a printed part of the game found on bookshelves. Simply because of keeping the brand active in game stores, bookstores, and websites means it can be physically purchased, thereby making it something to buy, gift and loan to get other people involved in the game. But if other "splatbooks" or character option races or build articles go straight the DDI before appearing in hardcover first? Not an issue. [/QUOTE]
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