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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4065519" data-attributes="member: 6533"><p>Well, there are a couple of things we aren't seeing:</p><p></p><p>1.) We don't know what the additional training feats look like. I'm guessing that we might see something like Feat - Additional Training - if taken at first level gain 1+INT modifier additional skills. Minimum of 1 additional skill.</p><p></p><p>2.) We also aren't seeing how many different sources there are for weapon proficiencies. So far we know that you can get them from your Class - this write up - and your Race - Elf write up. But we haven't seen what the training feats for weapons and armor look like and don't know if there is a really basic weapons category for stuff like clubs and spears. Or even what the rules for not being proficient are. Proficiency could be more about leveraging bonuses then avoiding penalties.</p><p></p><p>3.) To be fair in 3E a thug-thief without search would still have training in traps*. And it might be that thief simply isn't the best choice for Rocky and other Thug enforcer types.</p><p></p><p></p><p></p><p></p><p>* - Holy Bahamut on a Stick! There's no special thief anti-trap feature! Just the everlovin Thievery skill. I assume no one else** gets that as a class skill, yet, but still Wowser!</p><p></p><p>** - Unless the Warlock, or certain Warlock builds***, does, that'd be sweet. </p><p></p><p>*** - Which by the Way the Rogue Tactics option probably does a lot to explain how Warlock Vows function.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4065519, member: 6533"] Well, there are a couple of things we aren't seeing: 1.) We don't know what the additional training feats look like. I'm guessing that we might see something like Feat - Additional Training - if taken at first level gain 1+INT modifier additional skills. Minimum of 1 additional skill. 2.) We also aren't seeing how many different sources there are for weapon proficiencies. So far we know that you can get them from your Class - this write up - and your Race - Elf write up. But we haven't seen what the training feats for weapons and armor look like and don't know if there is a really basic weapons category for stuff like clubs and spears. Or even what the rules for not being proficient are. Proficiency could be more about leveraging bonuses then avoiding penalties. 3.) To be fair in 3E a thug-thief without search would still have training in traps*. And it might be that thief simply isn't the best choice for Rocky and other Thug enforcer types. * - Holy Bahamut on a Stick! There's no special thief anti-trap feature! Just the everlovin Thievery skill. I assume no one else** gets that as a class skill, yet, but still Wowser! ** - Unless the Warlock, or certain Warlock builds***, does, that'd be sweet. *** - Which by the Way the Rogue Tactics option probably does a lot to explain how Warlock Vows function. [/QUOTE]
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