Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ampersand: Sneak Attack
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lonely Tylenol" data-source="post: 4065596" data-attributes="member: 18549"><p><strong>Some thoughts...</strong></p><p></p><p>1. I get the feeling that when you're a game designer, and you're essentially locked in a room with a bunch of other game designers for two years and told to create D&D all over again, you start to lose your grip on your ability to not sound like a complete cheese-ball. I figure that when your only frame of reference for how to write your fluff text is the other fluff text you have scattered in piles around you, and a brain full of the fluff of the past 20 years, you might not be the best judge of how your prose might come across. I know that if I were a curious potential new player, and I read the following: </p><p></p><p>...my first thought would be, "holy crap what kind of flaccid garbage is this? It's like unexpectedly sparkly teenage poetry for the Lord of the Rings crowd. Do they seriously expect me to recite bull like this while I'm playing it?" Once again, the fluff hits the runway without lowering the landing gear.</p><p></p><p>2. On religion: there is nothing on religion. The religion section consists of "pick a god. Here's some." Where is the discussion of why I might want to follow a god as a rogue? What sorts of attitudes do rogues have toward religion? Are they often devout in a "throw the dice and see what the gods give me" sort of way, or are they generally a bunch of godless heathens who put more trust in their own daggers and lockpicks? I think this got pretty short shrift, and could use some fleshing out, if only just for the sort of roleplaying hooks that they threw in for the "why you're a rogue" section above it.</p><p></p><p>3. On rogue powers: hey, check it out. The names don't suck. Although the pun in "Artful Dodger" kind of grates on me. But that's puns for you. I also like the way that you pick whether you're going to be a thug or finesse rogue, and then get synergies with the powers you pick. The last power listed is exactly the sort of thing I expected to see: it sets up enemies for sneak attacks. I bet there's a lot of those.</p><p></p><p>4. Weapon talent: neato. Saves you having to take feats to be good at signature weapons.</p><p></p><p>5. Dex to hit: also neato.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 4065596, member: 18549"] [b]Some thoughts...[/b] 1. I get the feeling that when you're a game designer, and you're essentially locked in a room with a bunch of other game designers for two years and told to create D&D all over again, you start to lose your grip on your ability to not sound like a complete cheese-ball. I figure that when your only frame of reference for how to write your fluff text is the other fluff text you have scattered in piles around you, and a brain full of the fluff of the past 20 years, you might not be the best judge of how your prose might come across. I know that if I were a curious potential new player, and I read the following: ...my first thought would be, "holy crap what kind of flaccid garbage is this? It's like unexpectedly sparkly teenage poetry for the Lord of the Rings crowd. Do they seriously expect me to recite bull like this while I'm playing it?" Once again, the fluff hits the runway without lowering the landing gear. 2. On religion: there is nothing on religion. The religion section consists of "pick a god. Here's some." Where is the discussion of why I might want to follow a god as a rogue? What sorts of attitudes do rogues have toward religion? Are they often devout in a "throw the dice and see what the gods give me" sort of way, or are they generally a bunch of godless heathens who put more trust in their own daggers and lockpicks? I think this got pretty short shrift, and could use some fleshing out, if only just for the sort of roleplaying hooks that they threw in for the "why you're a rogue" section above it. 3. On rogue powers: hey, check it out. The names don't suck. Although the pun in "Artful Dodger" kind of grates on me. But that's puns for you. I also like the way that you pick whether you're going to be a thug or finesse rogue, and then get synergies with the powers you pick. The last power listed is exactly the sort of thing I expected to see: it sets up enemies for sneak attacks. I bet there's a lot of those. 4. Weapon talent: neato. Saves you having to take feats to be good at signature weapons. 5. Dex to hit: also neato. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ampersand: Sneak Attack
Top