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Ampersand: Sneak Attack
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<blockquote data-quote="Lizard" data-source="post: 4065704" data-attributes="member: 1054"><p>Hunh.</p><p></p><p>Very nice and interesting. I'm assuming there's a LOT more talents in the 'real' version, but what we've seen thus far is quite interesting.</p><p></p><p>SEE, WOTC? When you stop telling us about how tall halflings are and START showing us the real meat of the system, even us whiny grognards shut up.</p><p></p><p>Overall, I like it. Some specific things I like:</p><p>The fact that a talent can be magnified by a fighting style. Why do I like this? Opportunity to add new styles, and thus change the way a single talent works.</p><p>Sneak Attack damage isn't quite as overwhelming, balancing the fact it seems to be much easier.</p><p>Non-stupid names for the abilities. No 'Leaping Wombat Strike' crap.</p><p>Talents dependent on trained skills, making skill training more than just a +5. </p><p></p><p>Things I don't like:</p><p>TOO FEW GOD DAMN SKILLS! With 6 skills out of 10 total, there's going to be a lot of overlap in rogues. This is a flaw of 4e design which is going to be hard to overcome. And 'Thievery' is just waaaay too broad. (Unless there's a lot more to skills 'under the hood' than there currently seems to be..)</p><p></p><p>Dammit, WOTC. You might be selling me on this thing. If you'd posted cool stuff like this six months ago, we could all have been spared a lot of grief.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4065704, member: 1054"] Hunh. Very nice and interesting. I'm assuming there's a LOT more talents in the 'real' version, but what we've seen thus far is quite interesting. SEE, WOTC? When you stop telling us about how tall halflings are and START showing us the real meat of the system, even us whiny grognards shut up. Overall, I like it. Some specific things I like: The fact that a talent can be magnified by a fighting style. Why do I like this? Opportunity to add new styles, and thus change the way a single talent works. Sneak Attack damage isn't quite as overwhelming, balancing the fact it seems to be much easier. Non-stupid names for the abilities. No 'Leaping Wombat Strike' crap. Talents dependent on trained skills, making skill training more than just a +5. Things I don't like: TOO FEW GOD DAMN SKILLS! With 6 skills out of 10 total, there's going to be a lot of overlap in rogues. This is a flaw of 4e design which is going to be hard to overcome. And 'Thievery' is just waaaay too broad. (Unless there's a lot more to skills 'under the hood' than there currently seems to be..) Dammit, WOTC. You might be selling me on this thing. If you'd posted cool stuff like this six months ago, we could all have been spared a lot of grief. [/QUOTE]
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