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Ampersand: Sneak Attack
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<blockquote data-quote="Silvergriffon" data-source="post: 4065823" data-attributes="member: 58431"><p>A few thoughts:</p><p></p><p>chaotic evil</p><p>For those who were hoping (like I am) that Law and Chaos have gone away, it is possible that the reference to "evil or chaotic evil rogues" may indicate that Law and Chaos are presented as an optional advanced alignment system. Or maybe I'm reaching.</p><p></p><p>2 builds</p><p>Notice that everything under the two builds is presented as "suggested". I'm pretty sure that these are not restrictive choices, but rather sample paths for new players, possibly replacing the more detailed sample character write-ups of 3e.</p><p></p><p>thievery and stealth mandatory</p><p>I kind of like that rogues are returning to their thieving roots. For those of you concerned that this means the demise of other types of rogues, it could just indicate that if you want a swashbuckling scoundrel (or whatever) there are other ways to do it. Perhaps as possible paths for the fighter or through multiclassing and/or class training. In fact, I wish they named this class Thief and either retired the Rogue or saved it for a future class. Its also worth noting that we don't yet know the full extent of what is rolled into the thievery skill. It may have uses applicable to many different types of rogue.</p><p></p><p>too few weapons (and skills)</p><p>This could be because there are multiple ways to acquire new ones. Feats, multi-classing, class training, race, etc. And I actually prefer that sneak attack and other rogue powers shown remain usable only with a limited selection of rogue weapons.</p></blockquote><p></p>
[QUOTE="Silvergriffon, post: 4065823, member: 58431"] A few thoughts: chaotic evil For those who were hoping (like I am) that Law and Chaos have gone away, it is possible that the reference to "evil or chaotic evil rogues" may indicate that Law and Chaos are presented as an optional advanced alignment system. Or maybe I'm reaching. 2 builds Notice that everything under the two builds is presented as "suggested". I'm pretty sure that these are not restrictive choices, but rather sample paths for new players, possibly replacing the more detailed sample character write-ups of 3e. thievery and stealth mandatory I kind of like that rogues are returning to their thieving roots. For those of you concerned that this means the demise of other types of rogues, it could just indicate that if you want a swashbuckling scoundrel (or whatever) there are other ways to do it. Perhaps as possible paths for the fighter or through multiclassing and/or class training. In fact, I wish they named this class Thief and either retired the Rogue or saved it for a future class. Its also worth noting that we don't yet know the full extent of what is rolled into the thievery skill. It may have uses applicable to many different types of rogue. too few weapons (and skills) This could be because there are multiple ways to acquire new ones. Feats, multi-classing, class training, race, etc. And I actually prefer that sneak attack and other rogue powers shown remain usable only with a limited selection of rogue weapons. [/QUOTE]
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