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Ampersand: Sneak Attack
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<blockquote data-quote="Lab_Monkey" data-source="post: 4065844" data-attributes="member: 56847"><p><strong>A couple thoughts...</strong></p><p></p><p>I think that it is likely that there are a number of base character attributes we are not seeing here. We already know that all characters have the same attack and defense progressions, with class specific bonuses. It is possible that other attributes are available outside of your class, including weapon proficiencies and skills. I could easily imagine a scenario where all characters are proficient in a few basic weapons (e.g., club) with a class specific list as a bonus. Same with skills: it is possible that your intelligence gives you a number of bonus skills chosen from a general list in addition to the skills you receive as a part of your class.</p><p></p><p>Also, I understand how some may be frustrated by being forced to have Stealth and Thievery as skills for your rogue. Remember though that the designers are trying to remove some of the system mastery requirements from the game. Specifically they want all rogue builds to be viable. It seems possible that as the party rogue you are expected to cover certain key roles involving stealth and traps/locks/etc. Instead of requiring new players to figure this out over time, they've just automatically granted these skills to every rogue player. </p><p></p><p>Just some speculative thoughts. Even if the class description is complete, we are missing a lot of information here.</p></blockquote><p></p>
[QUOTE="Lab_Monkey, post: 4065844, member: 56847"] [b]A couple thoughts...[/b] I think that it is likely that there are a number of base character attributes we are not seeing here. We already know that all characters have the same attack and defense progressions, with class specific bonuses. It is possible that other attributes are available outside of your class, including weapon proficiencies and skills. I could easily imagine a scenario where all characters are proficient in a few basic weapons (e.g., club) with a class specific list as a bonus. Same with skills: it is possible that your intelligence gives you a number of bonus skills chosen from a general list in addition to the skills you receive as a part of your class. Also, I understand how some may be frustrated by being forced to have Stealth and Thievery as skills for your rogue. Remember though that the designers are trying to remove some of the system mastery requirements from the game. Specifically they want all rogue builds to be viable. It seems possible that as the party rogue you are expected to cover certain key roles involving stealth and traps/locks/etc. Instead of requiring new players to figure this out over time, they've just automatically granted these skills to every rogue player. Just some speculative thoughts. Even if the class description is complete, we are missing a lot of information here. [/QUOTE]
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