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Ampersand: Sneak Attack
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<blockquote data-quote="TheArcane" data-source="post: 4065941" data-attributes="member: 31116"><p>I, too, hope that this is a limited preview, mainly because there are clearly a ton more powers available for selection, but also because this article has absolutely zero non-combat reference. I'm not just talking about social combat, I mean that all that's written here is "combat this" and "combat that", as if the character class exists purely to fight. This bothers me especially because this is the rogue class, which has a lot of potential for interesting non-combat fluff and even mechanics. I really hope that the PHB entry contains more fluff and background, although I guess my hopes for non-combat mechanical differencs between classes are going to be shattered. A lack of background, motivation, other fluff writeup would be pretty ironic, in light of the ever so restricted weapon and skill choises.</p><p></p><p>Also, I'm hoping for another rogue tactic. Only two seems a little lacking, three would offer more variety. Surely they can find another rogue archtype besides "thug" and "dodger". Although if you take only combat styles into consideration, as the developers obviously did, there's probably little more to find.</p><p></p><p>There are things that I do like. The powers look imaginitive and varied, the HP progression looks nicely balanced with average 3E die rolls with approximately expected CON bonus for the class. I'm still worried about combat complexity, and the regular attack seems pretty obsolete with all these at-will powers, but I guess only playing it will give me an accurate impression.</p></blockquote><p></p>
[QUOTE="TheArcane, post: 4065941, member: 31116"] I, too, hope that this is a limited preview, mainly because there are clearly a ton more powers available for selection, but also because this article has absolutely zero non-combat reference. I'm not just talking about social combat, I mean that all that's written here is "combat this" and "combat that", as if the character class exists purely to fight. This bothers me especially because this is the rogue class, which has a lot of potential for interesting non-combat fluff and even mechanics. I really hope that the PHB entry contains more fluff and background, although I guess my hopes for non-combat mechanical differencs between classes are going to be shattered. A lack of background, motivation, other fluff writeup would be pretty ironic, in light of the ever so restricted weapon and skill choises. Also, I'm hoping for another rogue tactic. Only two seems a little lacking, three would offer more variety. Surely they can find another rogue archtype besides "thug" and "dodger". Although if you take only combat styles into consideration, as the developers obviously did, there's probably little more to find. There are things that I do like. The powers look imaginitive and varied, the HP progression looks nicely balanced with average 3E die rolls with approximately expected CON bonus for the class. I'm still worried about combat complexity, and the regular attack seems pretty obsolete with all these at-will powers, but I guess only playing it will give me an accurate impression. [/QUOTE]
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