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Ampersand: Sneak Attack
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<blockquote data-quote="Chris_Nightwing" data-source="post: 4065989" data-attributes="member: 882"><p><strong>My thoughts..</strong></p><p></p><p>Nothing like waking up on a weekend to find an awesome new &!</p><p></p><ul> <li data-xf-list-type="ul">Shuriken is almost certainly the generic term being used for thrown weapons.</li> <li data-xf-list-type="ul">HP includes your Con <em>score</em>, my that's a departure from the d20 system!</li> <li data-xf-list-type="ul">There seem to be quite a few healing surges, so I'm hoping that you can only use a certain number each encounter, or boss battles will be a little easy.</li> <li data-xf-list-type="ul">I've no problem forcing skills on the character, but I'd also allow a passionate plea from a player to change one or both.</li> <li data-xf-list-type="ul">No Initiative skill? That's.. odd.. I guess it's just your Dex mod + 1/2 level?</li> <li data-xf-list-type="ul">Here's my secret hope: you get further skills equal to your Int mod, but they don't have to be class skills!</li> <li data-xf-list-type="ul">Die size increase with shuriken - I think that's the new 'you're good with weapon X' and might also work for 'you use a weapon bigger than the PHB one'. At least the Pit Fiend mace was d12 and he was large and perhaps good with it?</li> <li data-xf-list-type="ul">Sneak attack progression - my inner modron hates that it doesn't scale 2d6/4d6/6d6!!!</li> <li data-xf-list-type="ul">Isn't it obvious that the [W] entry for all these attacks is the printing code for the sword-symbol from the miniatures stat cards?</li> <li data-xf-list-type="ul">Piercing strike does seem too good. But it won't be. Perhaps AC is not just Reflex + Bonus after all? Perhaps AC represents a non-dodging defence. Defences currently scale from 10 + stat to 25 + stat, so why not have the best armour reach that at top level? Full Plate + 5 is AC 25 + Dex? Str? I mean, unless they heavily scale down Armour Bonus anyway, won't AC values be through the roof?</li> <li data-xf-list-type="ul">Crimson Edge has a 'Miss' entry - which I guess is like the 'you saved against my fireball' of 3E. So Fireball will probably read something like 'Fire blasts area X. Int vs. Reflex for ? + Int damage. Miss: Half damage.'</li> </ul></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 4065989, member: 882"] [b]My thoughts..[/b] Nothing like waking up on a weekend to find an awesome new &! [list] [*]Shuriken is almost certainly the generic term being used for thrown weapons. [*]HP includes your Con [i]score[/i], my that's a departure from the d20 system! [*]There seem to be quite a few healing surges, so I'm hoping that you can only use a certain number each encounter, or boss battles will be a little easy. [*]I've no problem forcing skills on the character, but I'd also allow a passionate plea from a player to change one or both. [*]No Initiative skill? That's.. odd.. I guess it's just your Dex mod + 1/2 level? [*]Here's my secret hope: you get further skills equal to your Int mod, but they don't have to be class skills! [*]Die size increase with shuriken - I think that's the new 'you're good with weapon X' and might also work for 'you use a weapon bigger than the PHB one'. At least the Pit Fiend mace was d12 and he was large and perhaps good with it? [*]Sneak attack progression - my inner modron hates that it doesn't scale 2d6/4d6/6d6!!! [*]Isn't it obvious that the [W] entry for all these attacks is the printing code for the sword-symbol from the miniatures stat cards? [*]Piercing strike does seem too good. But it won't be. Perhaps AC is not just Reflex + Bonus after all? Perhaps AC represents a non-dodging defence. Defences currently scale from 10 + stat to 25 + stat, so why not have the best armour reach that at top level? Full Plate + 5 is AC 25 + Dex? Str? I mean, unless they heavily scale down Armour Bonus anyway, won't AC values be through the roof? [*]Crimson Edge has a 'Miss' entry - which I guess is like the 'you saved against my fireball' of 3E. So Fireball will probably read something like 'Fire blasts area X. Int vs. Reflex for ? + Int damage. Miss: Half damage.' [/list] [/QUOTE]
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