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Ampersand: Sneak Attack
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<blockquote data-quote="AllisterH" data-source="post: 4066034" data-attributes="member: 51325"><p>Some comments.</p><p></p><p>1. I don't think the Healing surge line indicates how many times you can use it per (encounter/day) but how many HP you get back as another poster mentioned. Reason why I suspect this is that we are still thinking 3.x with regard to the word MODIFIER.</p><p></p><p>Look at the monster examples and the "modifier" next to the actual ability score always has the half-level already included in. You no longer seem to actually NEED the ability score modifier a la 3.x. Thu's the actual 4E ability modifier formula is</p><p></p><p>Thus, Modifer = (Actual Ability Score - 10)/2 + (0.5*level)</p><p></p><p>Healing Surge, I'm willing to bet, is either once a day or once per encounter and they're are abilites/talents/feats/powers that grant you another healing surge.</p><p></p><p></p><p>2. Similarly, I don't think Weapon proficiencies mean the same thing as they did in previous editions. Remember, they talked about how Weapon Choice is more interesting/fun? I suspect weapons are stated more along the lines of <strong><u>Positioning Strike </u> </strong> where everyone can use the weapon but if you are proficient with it, you have more options.</p><p></p><p>As well, since we know that they retooled the math, as another poster mentioned, I suspect that being proficient in a weapon only grants a bonus to hit. Thus, a 10th level rogue has a +5 BAB with ALL weapons and a (+1 or +2, +5 is way to high on the math end IMHO) bonus when using a weapon that she is proficient in.</p><p></p><p>I think the same thing probably applies to the Armour proficiency as well.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4066034, member: 51325"] Some comments. 1. I don't think the Healing surge line indicates how many times you can use it per (encounter/day) but how many HP you get back as another poster mentioned. Reason why I suspect this is that we are still thinking 3.x with regard to the word MODIFIER. Look at the monster examples and the "modifier" next to the actual ability score always has the half-level already included in. You no longer seem to actually NEED the ability score modifier a la 3.x. Thu's the actual 4E ability modifier formula is Thus, Modifer = (Actual Ability Score - 10)/2 + (0.5*level) Healing Surge, I'm willing to bet, is either once a day or once per encounter and they're are abilites/talents/feats/powers that grant you another healing surge. 2. Similarly, I don't think Weapon proficiencies mean the same thing as they did in previous editions. Remember, they talked about how Weapon Choice is more interesting/fun? I suspect weapons are stated more along the lines of [B][U]Positioning Strike [/U] [/B] where everyone can use the weapon but if you are proficient with it, you have more options. As well, since we know that they retooled the math, as another poster mentioned, I suspect that being proficient in a weapon only grants a bonus to hit. Thus, a 10th level rogue has a +5 BAB with ALL weapons and a (+1 or +2, +5 is way to high on the math end IMHO) bonus when using a weapon that she is proficient in. I think the same thing probably applies to the Armour proficiency as well. [/QUOTE]
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